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PYT - Pay Your Tolls

von TheEpodVersion 1.0Aktualisiert 30.10.2026Rev. 113,6 MiB
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Beschreibung

🚀 Pay Your Tolls 3.1.2 is out! mod.io’s approval is taking a long time — PC players who don’t want to wait can get it now from tfbpx.com/early-access.html (virus-scanned, install steps on the page). New: trams pay tolls, a price each for cars, buses, trucks and trams, My Fleet in the toll window, tolls only on your own roads (optional), and tolls that keep clear of lanes and intersections.

⚠️ Updates are pending — this is out of our control. As soon as they have passed we will remove this notice.

Console players: in the meantime, this mod will crash your game if you open its window. The fix is there, waiting for approval. Thanks for your understanding!

✔ Tested against Transport Fever 3 build 40425 (8 November 2026).

THE PAY YOUR TOLLS YOU KNOW FROM TRANSPORT FEVER 2 — REBUILT FOR TF3

"The first fully functional road toll script in Transport Fever history!"

✅ Checked with TF3's first stability update (build 40420) — 9 October 2026

⭐ Top 50 most popular TF3 mods on mod.io — #41 of 1,995, reached within two weeks of the game's release (12 October 2026)

❓ Many people ask: will tolls change the way traffic chooses its route? Not currently. Transport Fever 3's route choice doesn't take our toll charges into account, and our research hasn't found a supported way to make drivers avoid a road because of its price. For now, the practical way to take traffic off a road is to offer a faster alternative. (You could cut the speed on your whole motorway instead… but that kills the immersion!) We're open to suggestions: if you've cracked this last piece of the puzzle, tell us in the comments — we'll build it in as fast as we can, and credit you for it.

🎬 PAY YOUR TOLLS ON YOUTUBE!

A big thank-you to SeniacTWO for featuring Pay Your Tolls in 5 MORE MODS YOU NEED in Transport Fever 3! Watch him discover the mod and put those toll booths to work. 😁

Watch the Pay Your Tolls segment (starts at 5:35)

Thanks for the feature, SeniacTWO — it's fantastic seeing PYT out in the wild!

A big thank-you to Chris & Ingo for a whole episode on Pay Your Tolls! (in German)

Watch: Modvorstellung — Mautgebühren (Chris & Ingo)

💡 Tip: Toll Ways size themselves — drop one on any two-way road and it matches it (1 to 3 lanes each way), and follows when you widen or narrow the road.

WORKS WITH PYT - MINIMAP

See every toll on your map — and which one earns you the most cash. Size them by cars or by income, this month, this year or all time, and click any toll to fly straight to it.

👉 Get PYT - Minimap — free, and it works with this mod straight away.

Deutsch? Eine Kurzfassung auf Deutsch findet ihr weiter unten.

NEW IN 3.0.1 — CONSOLE FRIENDLY

⏳ This update is pending approval — the current version for download is 3.0. It works fine on PC. Console players: please don’t open its window until this update is live.

Our windows politely asked the PlayStation for a close button. The PlayStation doesn't have one, took offence and walked out — taking your whole interface with it. We've had a word.

  • In plain terms: on PS5, clicking the PYT button no longer crashes the interface. On PC nothing changes
  • Thanks: to Maxmadimus for reporting it, and for pinning down exactly which button

NEW IN 3.0 — TAKE A CLOSER LOOK

We've made some improvements to Pay Your Tolls.

But there's something we'd rather you discover for yourself.

Look through the toll booth window. What do you see?

Go on. Zoom right in. 😏

  • In plain terms: every toll booth now has see-through windows, a furnished interior and a proper floor — and they're not empty any more
  • Thanks: to Chris & Ingo (fellow TF3 modders, “Let’s talk about mods”), whose video asked for a more interesting inside — here it is
  • Left-hand traffic: the left-hand drive advocates asked for Speed Signs. In true PYT fashion, we updated everything. With the Left Hand Traffic mod, Pay Your Tolls follows the side your roads drive on — gantry lane lights, Toll Ways, Toll Plazas and road signs, right the moment you place them. Thanks to NovaOfZion for starting it all
  • Toll keepers: one per booth — the Wooden Turnpike's cottage takes one, the bigger plazas more. A full crew earns +25% on the takings, and a bigger plaza may need a minute to fill up after the update
  • Your existing tolls update themselves: no bulldozing, no rebuilding
  • Prefer empty booths?: Configure → Toll keepers: Off 😉

NEW IN 2.9 — X MARKS THE SPOT

Pirates had treasure maps. You have toll booths. The PYT window now has a map icon, and it knows exactly where the money is.

  • In plain terms: a map icon in the PYT window, beside build and refresh
  • With PYT - Minimap 1.1 or newer: it opens the map on your tolls, each one sized by its car count — see at a glance which earns the most (pick Income in the Minimap and it remembers)
  • Without it: the icon is greyed, and a click shows what the Minimap would show you, and where to get it (search PYT in the mod browser)

NEW IN 2.8 — ALL ABOARD

The tram drivers’ union finally got its way: trams now roll straight through your Toll Ways, with the track laid the moment you build. Also, the PYT icon has been to anger management and no longer throbs at you.

  • In plain terms: a Toll Way built on a road with tram track lays its own track (tram or electric) — trams drive straight through
  • A Toll Way you’ve just built fits its road at once — no more waiting for the next check
  • PYT in 14 languages: every language of the game, plus Ukrainian and Swedish (the PYT Language setting)
  • The PYT icon sits still — only the NEW tile breathes, and only while there is news
  • With PYT - Harbour City 1.1 and PYT - 1940 Home Front 1.1: trams through their toll plazas too

NEW IN 2.7 — ONE FAMILY, ONE NEW BUTTON

We had our name tag reprinted: Pay Your Tolls is now PYT - Pay Your Tolls, so three letters find the whole family.

  • In plain terms: Pay Your Tolls is now PYT - Pay Your Tolls — search PYT in the mod browser and every PYT mod comes up
  • One NEW button for the whole family: hover the PYT icon, press NEW — what's new in every PYT mod you have, and the rest of the family
  • Nothing about your tolls changes — same mod, same saves

NEW IN 2.6.2 — LIGHTS ON, STAFF ON

  • 1980 Toll Way at night — the town name on the canopy is floodlit, so you can read it after dark
  • Harbour City and 1940 Home Front plazas — their two toll keepers now count, as on the Toll Way: +10% / +25% takings and maintenance for your buses and trucks within 150 / 300 m, shown on the toll's card
  • Timber Rail joins the packs' Barriers button, next to every other style
  • PYT - World at War is now PYT - 1940 Home Front — same mod, gentler name

NEW IN 2.6.1 — REPAINTED

Unfortunately, the arts department was found to have a corrupt employee who bought the cheapest paint they could find for your toll booth signs, leaving your paying customers with low-quality signs. We have since fired those responsible, found a much better paint supplier, and repainted every sign, so they now show as they should — rain, hail or shine, from any angle.

  • In plain terms: signs, boards, windows and town names no longer flicker in first-person, driver or drone view
  • On a bend, a Both Entry / Exit sign now puts its second board across the road, not on it

NEW IN 2.6 — ONE CLICK AWAY, AND PYT AS DECORATION

  • Hover the PYT icon (top left): a row folds out — Pay Your Tolls, Drones, Blueprint Exchange, Settings. Each opens its own window, side by side if you like. No more tabs or pop-out buttons
  • Free Toll — a 0% price on every toll's card: use the gates as “Welcome” / “See you soon” decoration (thanks, Osito2Dancer!). The car price in Settings now goes down to $0 too, like trucks and buses
  • Counting Off — PYT as decoration (toll settings): no cars counted, nothing charged, and almost no script running. Gates, plazas and signs still snap to their roads and keep their town names
  • A tidier Load Preset list — PYT's settings no longer show there
  • Drawn barriers are named “PYT - …”, so a search for PYT finds them (thanks, takashigqgle)
  • An older Harbour City plaza that can't be changed in place now tells you what to do
  • Coming soon in PYT - Signs: “Welcome / See you soon” town signs in every era that show your town's real name and population

HOW TO START

  1. Road menu > the PYT tab > Toll Sign, Toll Gantry or Toll Plaza
  2. Drop it on a busy road — it snaps into place and picks its own size
  3. Click it, or PYT in the top bar, to watch it earn

WHAT YOU CAN BUILD

(road menu > the PYT tab)

  • Toll Sign — in the style of its era: a 1900 gas lantern, a 1940 electric lamp, a 1980 light bar, a 2020 sign with glowing letters. It snaps beside the road, or choose Free to place it anywhere — even on another toll booth model to make it collect tolls.
  • Toll Gantry — a Wooden Turnpike before 1980, then the steel gantry (pick its era any time). It snaps across any road at the right size — one-way or two-way, 1 to 3 lanes — and follows when the road is widened.
  • Toll Plaza — a stretch of road that is the toll, in the style you choose, staffed by toll keepers.
  • Entry / Exit Signs — TOLL AHEAD and THANK YOU boards: an entry, an exit, or one on each side.
  • Lights — the plazas' own lamps, for any road; the twin lamp sits on the centre line.

A Toll Sign or Gantry costs $25,000 and $500 a year to run; a Toll Plaza $50,000 and $1,000 a year — scaled to the era like everything else.

WHAT’S IN THE BOX — 169 MODELS IN A 16 MB DOWNLOAD

  • 24 toll plazas — 1900 timber plazas in all six sizes (one-way and two-way, 1 to 3 lanes), the 1900 Toll Barn, the 1900 Grand Gateway and the 1980 Toll Way canopy in three sizes each, plus 9 “under construction” plazas
  • 6 toll gantries — the 1980 steel gantry in five sizes and the snap-on gantry
  • 9 toll signs — 1900, 1940, 1980 and 2020, with kerbside versions
  • 70 entry / exit boards — TOLL AHEAD and THANK YOU in every era, each with its speed limit
  • 54 lights — 6 lamp designs (single and twin), each in era, warm-yellow and white light at three brightnesses
  • Barriers and arrows — the Timber Rail, a white barrier nose and three chevron markers

Add PYT - Harbour City and PYT - 1940 Home Front and their plazas, gantries, signs, lamps and barriers join the same buttons.

CLICK ANY TOLL

Every toll has its own window: a live camera view, cars and trucks counted, money earned (lifetime, this year, this month), its price, its speed and its road signs — and for a Toll Plaza, its keepers.

THE PAY YOUR TOLLS WINDOW

(PYT in the top bar > the Pay Your Tolls tab)

  • Every toll with a picture of its type, its cars, trucks / buses and revenue
  • Click a price or a speed to change it; sort by any column; rename a toll or jump the camera to it
  • Tolls close together on one road show as one toll point
  • Move a toll's name and takings to a new one

THE COUNCIL

When a town widens a road over your sign, the council puts up a new one at the kerb, at its own cost.

SETTINGS

(the gear under the toll list)

  • Price per car and per truck / bus
  • Traffic multiplier (x1-500) — the game simulates only a share of real traffic, so each vehicle's toll is multiplied (default: $3 x 200 = $600 a car). Set x1 for realistic low tolls.
  • Toll slow zones on / off
  • Performance tuner — Light / Balanced / Accurate — with live graphs of what the mod costs your game

SMOOTH BY DESIGN

We went to great lengths to keep your game running smoothly. Big jobs — upgrading your tolls, road works, new signs — are spread out a little at a time, so a change might not happen instantly, but it happens at the best moment and your world keeps running smoothly. Watch what the mod costs your game, live, in Settings.

FAIR TOLLS

Each vehicle pays once every 20 seconds, at whichever toll it reaches first — so stacking tolls earns nothing extra. People walking past don't count.

LANGUAGES

English, Deutsch, Français, Русский, Svenska and Українська — thank you Tuvka, Zeni, Kristina and Wenche! (German and French are auto-translated — corrections welcome.)

EARLIER UPDATES

NEW IN 2.5.1 — DEUTSCH, 1940 HOME FRONT, AND BARRIERS

  • Deutsch — PYT now speaks German (auto-translated — tell us what reads wrong)
  • NEW from PYT: 1940 Home Front — the 1940 Home Front toll plaza. With PYT its toll gantry is the Toll Gantry's 1940 era, the Home Front is a Toll Way style, and its blackout lamps and 1940 searchlights join Lights
  • Barriers in the PYT tab — walls of 4 to 20 m and noses; plazas have their own barrier spots in Configure
  • Configure on a plaza: a bar along the bottom to swap the style, lamps, signs and arrows in place
  • Entry / Exit Signs turn to face their own toll; lamps on every plaza style; no doubled buttons with Harbour City or 1940 Home Front installed
  • A cleaner game log

NEW IN 2.5 — PYT HARD MODE 🔒

While playing Transport Fever with Pay Your Tolls, I discovered something rather disturbing.

I cannot be trusted with money.

The moment my company went $24 million into debt, I simply cranked up the tolls and made the poor citizens pay dearly for the privilege of driving their own cars. Debt gone. Loans repaid. Financial crisis solved. Unfortunately, so was any challenge. 😂

Since I clearly can't trust myself, I've introduced PYT Hard Mode. Activate it (Settings > Hard Mode) and your toll income settings are locked for that save. No more secretly turning your citizens into walking ATMs whenever your finances turn red. The only way back is a new game or an earlier save.

I made it to stop myself cheating my way to victory. Feel free to use it too. Apparently, some of us need adult supervision. 🤣 — Epod

  • Entry / Exit Signs: placed from the road's real edges, balanced on both sides of the road
  • Harbour City now also works on its own as a scenery pack — with PYT it collects tolls as before
  • One-way Harbour City Wave gantries face the traffic; the 1980 one-way gantries' arrows glow the right way up

NEW IN 2.4 — HARBOUR CITY JOINS

  • NEW from PYT: Harbour City — the Wave toll plaza (from 1990): split booth lanes for cars, trucks and buses, your town's name on its floodlit board, its own speed, lamps and toll keepers
  • Toll Plaza: pick its style when you build it — pictures of the Turnpike, Barn, Gateway and Canopy (and the Wave, with Harbour City)
  • The Entry / Exit Sign button's picture follows the era
  • Français — PYT now speaks French (auto-translated — tell us what reads wrong)
  • Settings > Other PYT mods: Show all, or Installed only — no peeks at mods you don't have
  • Smaller fixes: plaza lamp choices, the toll card in every window, steadier rebuilds

NEW IN 2.3 — THE UPGRADE LADDER

  • Upgrade to Gantry — click a Toll Sign: its card offers a gantry. Price first, one swap; the name and takings move up
  • Upgrade to Plaza — bulldoze a gantry and drop a Toll Plaza on the spot within 10 minutes: it takes over the toll
  • Your settings save again — a game update moved where mods may save, so PYT now saves where the game allows. Set your prices and language once more and they'll stick
  • TOLL AHEAD and THANK YOU boards stand either side of the toll again, and are no longer rebuilt over and over
  • Smoother — placing a new toll no longer pauses the game, and the toll scan is spread out further
  • A Toll Plaza that widens with its road resizes its arch; no more 'Tollway 2 2 2' names

NEW IN 2.2 — ONE PYT WINDOW

  • One PYT button in the top bar: PYT Central, Pay Your Tolls, Drones and Settings in one window
  • Settings: the language now lives here, shared by every PYT mod
  • Deleted a toll for good? Its row (relocating) has a red X: skip the 10-minute wait — the money it earned stays
  • New from PYT: PYT - Drone (now v1.0) — have it, and the Drones tab shows your drone network; don't, and one click opens its mod.io page

NEW IN 2.0 — THE PLAZA ARRIVES

  • Toll Plaza — build a road that IS the toll: Wooden Turnpike, Toll Barn, Grand Gateway, or the 1980 cash-booth Canopy — with the town's name over the door
  • Toll keepers — workers from the nearest town staff your plaza: +10% or +25% on the takings, and they maintain your fleet (buses and trucks nearby)
  • 20 m slow zones — every toll claims 10 m either side, with TOLL AHEAD and THANK YOU boards
  • Speeds of their time — 2-10 km/h at a 1900 turnpike, 10-30 at a 1980 booth, free-flow in 2020 (every toll starts Off)
  • Entry / Exit Signs and the plaza Lights to place yourself — they snap to the road and keep up with their toll
  • Memory Lane Editions — the 1900 gates never expire: a heritage toll road in 2020
  • Older saves — one Major Upgrade brings every toll up to date, free

FÜR UNSERE DEUTSCHEN FREUNDE

Getestet mit Transport Fever 3, Build 40423.

Pay Your Tolls bei SeniacTWO auf YouTube — ab 5:35.

Danke an Chris & Ingo für die ausführliche Modvorstellung auf Deutsch!

Mautstationen passen sich selbst an die Straße an — 1 bis 3 Spuren je Richtung, auch wenn ihr sie später verbreitert oder verkleinert.

Neu in 3.0.1: Auf der PS5 stürzte die Oberfläche beim Klick auf den PYT-Knopf ab — behoben.

⏳ Dieses Update wartet noch auf die Freigabe — zum Download steht noch 3.0 bereit. Auf dem PC läuft sie einwandfrei. Konsolenspieler: bitte das Fenster erst öffnen, wenn das Update da ist.

  • Kurz gesagt: Auf der PS5 bringt der PYT-Knopf die Oberfläche nicht mehr zum Absturz. Auf dem PC ändert sich nichts
  • Danke: an Maxmadimus für die Meldung

Neu in 3.0: Schau durch das Fenster des Mauthäuschens. Was siehst du? Zoom ganz nah heran. 😏

  • Kurz gesagt: jedes Mautäuschen hat jetzt durchsichtige Fenster, eine Einrichtung und einen richtigen Boden — und leer ist es auch nicht mehr
  • Linksverkehr: die Fans des Linksverkehrs wollten nur Tempo-Schilder. Ganz im PYT-Stil haben wir gleich alles umgebaut. Mit dem Mod „Left Hand Traffic“ folgt Pay Your Tolls der Fahrseite deiner Straßen: Spuranzeigen an den Mautbrücken, Mautscheunen, Mautstationen und Verkehrsschilder — sofort beim Bauen
  • Zöllner: einer pro Häuschen — das Wooden-Turnpike-Häuschen braucht einen, die großen Plazas mehr. Voll besetzt gibt es +25 % Einnahmen; eine große Plaza braucht nach dem Update eventuell eine Minute, bis alle da sind
  • Bestehende Mautstellen aktualisieren sich selbst: nichts abreißen, nichts neu bauen
  • Lieber leere Häuschen?: Konfigurieren → Toll keepers: Off 😉
  • Danke: an Chris & Ingo (selbst TF3-Modder, „Let’s talk about mods“), die sich in ihrem Video ein spannenderes Innenleben gewünscht haben — hier ist es

Neu in 2.9: Das PYT-Fenster hat jetzt ein Kartensymbol – mit PYT - Minimap seht ihr alle Mautstellen auf der Karte und welche am meisten verdient.

Neu in 2.8: Straßenbahnen fahren jetzt durch eure Mautstraßen – die Gleise liegen, sobald ihr baut. PYT spricht 14 Sprachen, und das PYT-Symbol pulsiert nicht mehr.

Neu in 2.7: Pay Your Tolls heißt jetzt PYT - Pay Your Tolls – sucht im Mod-Browser nach PYT und ihr findet die ganze Familie. Ein NEW-Knopf für alle PYT-Mods.

Neu in 2.6.2: Die Ortsnamen der 1980er-Mautstation leuchten nachts, und das Mautpersonal der Harbour-City- und 1940-Plazas zählt jetzt — bis zu +25 % Einnahmen und Wartung im Umkreis von 300 m.

Neu in 2.6: Fahr mit der Maus über das PYT-Symbol — jede Seite ist einen Klick entfernt. Dazu mautfreie Stellen und ein Deko-Modus ganz ohne Zählung.

PYT spricht jetzt Deutsch! Alle Fenster, Karten und Einstellungen — automatisch übersetzt. Etwas klingt falsch? Schreib es in die Kommentare, wir korrigieren es im nächsten Update.

Germany is PYT's biggest supporter: more of our players come from Germany than from any other country. Since you back us the most, it's only fair you get the brief in German too. Spot some clumsy German? Tell us in the comments!

Danke, Deutschland! Die meisten PYT-Spieler kommen aus Deutschland – ihr seid unsere größten Unterstützer. Da ist es nur fair, dass ihr die Kurzfassung auch auf Deutsch bekommt. Unser Deutsch ist nicht perfekt: Wenn euch ein holpriger Satz auffällt, schreibt es gern in die Kommentare – wir freuen uns darüber.

Worum es geht: Maut auf euren Straßen. Mautschilder, Mautbrücken und Mautstationen passen sich selbst an die Straße an und bringen euch Geld ein – Autos, Busse und Lkw zahlen im Vorbeifahren. Klickt eine Mautstelle an, um Einnahmen und Einstellungen zu sehen. Alle Fenster und Einstellungen sind bereits auf Deutsch.

So geht’s:

  1. Im Straßenmenü den Reiter PYT öffnen
  2. Ein Mautschild, eine Mautbrücke oder eine Mautstation auf die Straße setzen – sie passt sich selbst an
  3. Über das PYT-Symbol oben links öffnet ihr das Fenster mit allen Einnahmen

HOW PYT IS MADE

Epod designs, directs and tests every mod; AI tools help write the code and build the models. Everything is tested in game before release, and every comment gets read. The screenshots and videos are real in-game footage.

MORE FROM:

Enjoying PYT? Follow the PYT Collection to discover our latest Transport Fever 3 mods.

One button. The whole PYT family. Every PYT mod you add slots into this one button in your game’s top bar — better than 50 buttons all over your screen! Ein Knopf, die ganze PYT-Familie: jede PYT-Mod landet in diesem einen Knopf oben im Spiel.

A SMALL ASK

If you're enjoying Pay Your Tolls, a thumbs up goes a long way in mod.io's rating system. We have many ideas for the future, and we're excited about what's to come.

HELP US IMPROVE

Something not working, or missing a feature you'd love? Leave a comment — every one gets read, and fixes usually land within days.

Follow TheEpod on mod.io (click the name at the top of this page) to hear about new PYT mods first.

Version 3.0.1 — PYT — Created by Epod, built by the world.

📓 A gift to all my fellow modders: Transport Fever Modder Field Notes — everything we have learned building these mods, free for anyone to use.

Bilder