mod.io · Mod 6418599
Sinalização Portuguesa | Portugal Rail Signals
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Beschreibung
Sinalização ferroviária portuguesa (Portugal, IP/REFER), com modelos feitos à medida e sinais que funcionam como sinais de percurso do jogo.
Sinais incluídos (32) e pórtico:
- Sinal de manobra: violeta e branco lunar.
- Sinal baixo de 2 aspetos: vermelho e verde.
- Sinal baixo de 3 aspetos: verde, vermelho e amarelo automático.
- Sinal alto de 3 aspetos e de contravia (placa retangular).
- Sinal alto de 4 aspetos e de contravia: um amarelo quando o sinal seguinte está fechado, dois amarelos quando o seguinte mostra amarelo.
- Sinal alto de 4 aspetos sem verde (verde tapado), normal e de contravia.
- Sinal alto de 2 aspetos e de contravia: verde/vermelho ou amarelo/vermelho (lâmpada tapada).
- Sinal alto de 3 ou 4 aspetos com indicador, normal e de contravia: barra vertical para a via direta e diagonal para o desvio, acesa conforme o percurso do comboio, ou o número da via onde o comboio vai parar na próxima estação (1 a 9).
- Indicador de solo, só informativo (os comboios passam sem parar): mostra a direção ou o número da via quando um comboio se aproxima.
- Pórtico de sinais: estrutura treliçada para 1 ou 2 vias, com entrevia ajustável.
- Sinais de pórtico: os mesmos sinais altos (2, 3 e 4 aspetos, sem verde, com indicador e de contravia) numa gaiola pendurada. Põe-se na via 3 m antes do pórtico e a gaiola fica logo debaixo da viga.
Opções dos sinais altos: poste com riscas de 75 cm (entrada), 30 cm (avançado) ou cinzento (saída e cantão), placa P, caixa de equipamento, braço com luz de manobra, base de betão.
Fora de serviço (sinais altos e de pórtico de 3 e 4 aspetos): cruz branca no sinal, luzes apagadas e os comboios passam sem parar.
Luz de manobra acesa: o sinal passa a ser de manobra (vermelho ou branco, nunca verde nem amarelo).
Os amarelos acendem sozinhos conforme os sinais seguintes.
Placa de número com S, M ou S/M, número fixo ou automático. Lado e distância à via (2,5 m por defeito) ajustáveis.
Portuguese railway signalling (Portugal, IP/REFER), with custom-made models and signals that work as the game's path signals. Included signals (32) and gantry: - Shunting signal: violet and lunar white. - 2-aspect dwarf signal: red and green. - 3-aspect dwarf signal: green, red and automatic yellow. - 3-aspect mast signal and wrong-line version (rectangular plate). - 4-aspect mast signal and wrong-line version: one yellow when the next signal is at danger, two yellows when the next signal shows yellow. - 4-aspect mast signal without green (green covered), normal and wrong-line. - 2-aspect mast signal and wrong-line version: green/red or yellow/red (covered lamp). - 3- or 4-aspect mast signal with indicator, normal and wrong-line: vertical bar for the straight route and diagonal for the diverging route, lit according to the train's route, or the number of the track the train will use at its next station (1 to 9). - Ground indicator, for information only (trains pass without stopping): shows the route or the track number when a train approaches. - Signal gantry: lattice structure for 1 or 2 tracks, with adjustable track spacing. - Gantry signals: the same mast signals (2, 3 and 4 aspects, without green, with route indicator and wrong-line) in a hanging cage. Place it on the track 3 m before the gantry and the cage sits right under the beam. Mast signal options: post with 75 cm stripes (entry), 30 cm stripes (distant) or grey (exit and block), P plate, equipment box, arm with shunting light, concrete base. Out of service (3- and 4-aspect mast and gantry signals): white cross on the signal, lights off and trains pass without stopping. Shunting light on: the signal becomes a shunting signal (red or white, never green or yellow). The yellows light up automatically depending on the following signals. Number plate with S, M or S/M, fixed or automatic number. Adjustable side and distance to the track (2.5 m by default).
Portuguese railway signalling (Portugal, IP/REFER), with custom-made models and signals that work as the game's path signals. Included signals (32) and gantry: - Shunting signal: violet and lunar white. - 2-aspect dwarf signal: red and green. - 3-aspect dwarf signal: green, red and automatic yellow. - 3-aspect mast signal and wrong-line version (rectangular plate). - 4-aspect mast signal and wrong-line version: one yellow when the next signal is at danger, two yellows when the next signal shows yellow. - 4-aspect mast signal without green (green covered), normal and wrong-line. - 2-aspect mast signal and wrong-line version: green/red or yellow/red (covered lamp). - 3- or 4-aspect mast signal with indicator, normal and wrong-line: vertical bar for the straight route and diagonal for the diverging route, lit according to the train's route, or the number of the track the train will use at its next station (1 to 9). - Ground indicator, for information only (trains pass without stopping): shows the route or the track number when a train approaches. - Signal gantry: lattice structure for 1 or 2 tracks, with adjustable track spacing. - Gantry signals: the same mast signals (2, 3 and 4 aspects, without green, with route indicator and wrong-line) in a hanging cage. Place it on the track 3 m before the gantry and the cage sits right under the beam. Mast signal options: post with 75 cm stripes (entry), 30 cm stripes (distant) or grey (exit and block), P plate, equipment box, arm with shunting light, concrete base. Out of service (3- and 4-aspect mast and gantry signals): white cross on the signal, lights off and trains pass without stopping. Shunting light on: the signal becomes a shunting signal (red or white, never green or yellow). The yellows light up automatically depending on the following signals. Number plate with S, M or S/M, fixed or automatic number. Adjustable side and distance to the track (2.5 m by default).
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