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mod.io · Mod 6420342

Distance Measure 距離量測

von ModioUser1vfkktVersion 1.0Aktualisiert 04.11.2026646 KiB
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Beschreibung

Version 19 · Updated 2026-11-04 版本 19 · 更新日期 2026-11-04 ============================== ENGLISH ============================== A tool for measuring distances, curves and road-like arcs on the map. [ How to open ] - Click "量測/Measure" with the ruler icon at the bottom center of the screen (next to Earnings). The tool starts right away. - If another mod also uses that bottom bar (or replaces it), the button moves to the mod button area at the top left, next to the layers button: a square ruler button the same size as the layers button (its name shows when you point at it). The two mods do not get in each other's way. - Or open the construction menu: Landscaping > Terrain, the last item (Distance Measure). - Right click or Esc closes the tool; the white lines stay on the ground. [ Modes ] (settings panel) - Straight: click point A, then point B. Shows horizontal distance, straight-line distance and height difference. - Curve: click point A, a control point, then point B (Bezier curve). Shows curve length, distance between both ends and height difference. - Undo: removes the last line. - Clear all: removes every line. Undo and Clear all switch back to Straight / Curve by themselves. [ Precision mode ] (hold Shift, like the game's road tools) - Curve mode: after point A, hold Shift and move the mouse in the direction the road should start. The line becomes a smooth road-like arc. - Shift + click: fixes the arc and starts the next one there, joined smoothly. The tooltip shows the total length. - Click without Shift: finishes. - Straight mode: Shift only turns snapping off. [ White guide lines ] - Finished lines stay on the ground while you build with other tools (up to 20, then the oldest is removed). - Click the end of a line to continue from it; lines snap together. - While you build with other construction tools (roads, rail tracks, stations...), the lines turn faint so they guide without getting in the way. They come back as soon as you stop building (or measure again). - On a White mask (see Data layers), the lines are drawn dark so they stay visible. [ Data layers ] - Works together with the game's data layers: the layer you open (with the layers button, while measuring) stays on. - Its map labels and icons stay too, for Noise, Pollution, Traffic, Passenger Satisfaction and Cargo Flow. Terrain, Towns, Infrastructure, Passenger Flow and Cargo Satisfaction keep their colours only. - Mask (check box in the settings panel): paints everything the layer does not colour plain white or dark, so the layer is easier to read. Pick White or Black next to it. - Mask strength (slider): 100% is plain white or dark; lower values are closer to the game's own grey. - Global enable (check box): the mask also applies to data layers you open while not measuring (Noise, Pollution, Traffic, Passenger Satisfaction, Cargo Flow, Cargo Satisfaction; not Terrain, Towns, Infrastructure or Passenger Flow). A layer that is already open needs to be opened again to show a changed setting. - The mask settings are kept in your savegame. [ Notes ] - Distances follow your metric / imperial setting. - Also available in the map editor. The game has only the Terrain and Towns data layers there: they work while measuring (colours only, no map labels), and Global enable has no effect on them. - The tool changes nothing in your game: achievements stay enabled, and the mod can be added to or removed from a savegame at any time. - Works together with the "Doubleclick To Edit" mod. - After measuring, Landscaping > Terrain opens with Distance Measure selected (the game remembers the last item of a tab); just pick another terrain tool. - When the button is at the top left, it can cover the title of an open data-layer window (as other mods' buttons there do). Drag the window a little with the mouse. [ Changelog ] v19 (2026-11-04): The tool is now available in the map editor too (the button was hidden there). v18 (2026-10-20): Lighter on the game with many white lines on the map: the length and shape of each finished line are now computed once instead of on every frame (the measured values do not change). v17 (2026-10-19): When another mod also uses the bottom bar, the button is back at the top left next to the layers button (the top-right corner got in the way of the game's close buttons there). It no longer changes any part of the game's own screen. v16 (2026-10-19): In the preview picture of the construction menu, the text no longer runs out of the readout box ("818 m"); the description and the Global enable tooltip now use the data layer names shown in the game. v15 (2026-10-19): When another mod also uses the bottom bar, the button now sits in the top right corner instead of next to the layers button, where it covered the title of an open data-layer window; it is a small square ruler button like the layers button instead of a wide button with text. v14 (2026-10-17): Works together with "Doubleclick To Edit": its double click on a road picked the previously selected road. Distance Measure no longer has a tab of its own: it is now the last item of Landscaping > Terrain (the bottom button works as before). v13 (2026-10-14): The button at the bottom center is now the same size as the other items in that row (plain ruler icon, no round background). v12 (2026-10-13): Right click and Esc close the tool again after moving the Mask strength slider; the Black mask now also darkens the noise and pollution layers (their emission colours stay visible); a line being drawn no longer disappears when a data layer is opened or closed. v11 (2026-10-13): Data layers keep their map labels and icons while measuring (noise, pollution, traffic, public transport, cargo flow); new white / dark Mask for easier reading, with a strength slider and a Global enable option for layers opened while not measuring; lines turn dark on a white mask; guide lines turn faint while building with other construction tools (roads, rail, stations...). v10 (2026-10-13): If another mod also uses the bottom bar (or replaces it), the button moves to the mod button area at the top left, on a dark background so it is easy to see on any terrain. v9 (2026-10-11): Works together with the game's data layers; the chosen layer stays on while measuring. v8 (2026-10-11): The bottom button label is now bilingual: "量測/Measure". v7 (2026-10-10): Description updated: the button at the bottom center is now the main way to open the tool. v6 (2026-10-10): The bottom-bar button is easier to see: a white round button with a bolder ruler and a "Distance Measure" label. v5 (2026-10-10): Ruler button in the bottom bar starts the tool in one click; the tool has its own tab (Roads > Distance Measure); clearer description. v4 (2026-10-03): Precision mode (Shift): road-like arcs that can be chained. v3 (2026-10-02): Many lines, snapping to line ends, Undo / Clear all, panel wraps on small screens. v2 (2026-10-02): White preview line, lines stay while building, curve mode. v1 (2026-10-02): First release. ============================== 中文 ============================== 在地圖上量測距離、曲線和像道路一樣的圓弧的工具。 【開啟方式】 - 點畫面正下方(收益旁邊)有直尺圖示的「量測/Measure」,馬上就能開始量測。 - 如果有其他模組也使用(或換掉)畫面下方那一排,按鈕會自動移到左上角的模組按鈕區,在圖層按鈕旁邊,是和圖層按鈕一樣大的方形直尺按鈕(滑鼠移上去會顯示名稱)。兩個模組不會互相干擾。 - 或從建造選單打開:景觀 > 地形 分頁的最後一個項目(距離量測)。 - 按右鍵或 Esc 關閉工具,白線會留在地面上。 【模式】(設定面板) - 直線:點 A 點,再點 B 點。 顯示水平距離、直線距離和高低差。 - 曲線:依序點 A 點、彎曲控制點、B 點(貝茲曲線)。 顯示曲線長度、兩端直線距離和高低差。 - 復原:移除最後一條線。 - 清除全部:移除所有線。 按完「復原」或「清除全部」會自動回到直線或曲線。 【精確模式】(按住 Shift,和遊戲的道路工具一樣) - 曲線模式:點 A 點後按住 Shift,先往道路要出發的方向移動滑鼠,線會變成像道路一樣的平順圓弧。 - 按住 Shift 左鍵:固定這一段,並從這裡平順地接著畫下一段,提示框顯示連續總長。 - 放開 Shift 左鍵:結束。 - 直線模式:按住 Shift 只會關閉吸附。 【白色參考線】 - 量好的線會留在地面上,切換到其他建造工具時也不會消失(最多 20 條,超過時移除最舊的)。 - 點在線的端點上可以接著畫,線會自動吸附相接。 - 使用其他建造工具(道路、鐵軌、車站等)時,參考線會自動變淡,讓你專心建造、不被干擾。離開建造工具(或回到量測)時會恢復。 - 底色遮罩選白底時(見數據圖層),線會改成深色,在白底上也看得清楚。 【數據圖層】 - 可以和遊戲的數據圖層一起使用:量測時用圖層按鈕打開的圖層會保持開著。 - 噪音、汙染、交通、乘客滿意度、貨物流動圖層的地圖標籤和圖示也會保留。地形、城鎮、基礎設施、乘客流動、貨運滿意度圖層只保留顏色。 - 底色遮罩(設定面板的勾選框):把圖層沒有上色的地方蓋成白底或黑底,讓圖層更容易閱讀。旁邊可以選白底或黑底。 - 遮罩濃度(滑桿):100% 是純白或純黑底,越低越接近遊戲原本的灰色底。 - 全域啟用(勾選框):沒有在量測時打開的數據圖層也會套用遮罩(噪音、汙染、交通、乘客滿意度、貨物流動、貨運滿意度;地形、城鎮、基礎設施、乘客流動不適用)。已經開著的圖層要重新打開一次才會套用新設定。 - 遮罩設定會存在存檔裡。 【注意事項】 - 距離單位跟著遊戲的公制/英制設定。 - 地圖編輯器裡也能使用。編輯器裡遊戲只有地形和城鎮兩種數據圖層:量測時可以一起開(只保留顏色,沒有地圖標籤),「全域啟用」對它們沒有作用。 - 這個工具不會改變遊戲中的任何東西,不影響成就,也可以隨時加入或移出存檔。 - 可以和「Doubleclick To Edit」模組一起使用。 - 量測過後,自己打開「景觀 > 地形」時會停在距離量測上(遊戲會記住分頁最後選的項目),點一下其他地形工具即可。 - 按鈕在左上角時,可能會蓋到打開的數據圖層視窗標題(放在那裡的其他模組按鈕也一樣),用滑鼠把視窗稍微拖開即可。 【更新紀錄】 v19 (2026-11-04):地圖編輯器裡也能使用量測工具(原本按鈕在編輯器裡被隱藏)。 v18 (2026-10-20):地圖上白線很多時負擔較輕:每條量好的線,長度和形狀改成只算一次,不再每一幀重算(量出來的數值不變)。 v17 (2026-10-19):有其他模組也使用畫面下方那一排時,按鈕改回左上角的圖層按鈕旁邊(放在右上角會和遊戲視窗的關閉按鈕衝突)。不再替換遊戲本身的任何介面元件。 v16 (2026-10-19):建造選單裡的預覽圖,數值框中的文字(「818 m」)不會再超出框框;說明和「全域啟用」的提示改用遊戲裡實際顯示的數據圖層名稱。 v15 (2026-10-19):有其他模組也使用畫面下方那一排時,按鈕改放在畫面右上角,不再放在圖層按鈕旁邊(原本會蓋住打開的數據圖層視窗標題);並改成和圖層按鈕一樣大的方形直尺按鈕,不再是帶文字的寬按鈕。 v14 (2026-10-17):可以和「Doubleclick To Edit」模組一起使用:修正雙擊道路時會選回上一次選的道路。距離量測不再有自己的分頁,改成「景觀 > 地形」分頁的最後一個項目(畫面下方按鈕用法不變)。 v13 (2026-10-14):畫面正下方的按鈕改成和同一排其他項目一樣大(單純的直尺圖示,不再有圓形底)。 v12 (2026-10-13):修正調整遮罩濃度滑桿後,右鍵和 Esc 無法關閉量測;黑底遮罩現在也會讓噪音、污染圖層變暗(排放分布顏色保留);開關數據圖層時,正在畫的線不會再消失。 v11 (2026-10-13):量測時數據圖層的地圖標籤和圖示會保留(噪音、污染、交通、大眾運輸、貨物流向);新增白底/黑底遮罩方便閱讀,可調濃度,並可全域啟用(沒在量測時打開的圖層也套用);白底時線改成深色;使用其他建造工具(道路、鐵軌、車站等)時參考線會自動變淡。 v10 (2026-10-13):有其他模組也使用(或換掉)畫面下方那一排時,按鈕會自動移到左上角的模組按鈕區,並加上深色底,在任何地形上都看得清楚。 v9 (2026-10-11):可以和遊戲的數據圖層一起使用,量測時選好的圖層會保持開著。 v8 (2026-10-11):畫面下方按鈕的文字改成中英並列「量測/Measure」。 v7 (2026-10-10):說明更新,改以畫面正下方的按鈕為主要開啟方式。 v6 (2026-10-10):畫面下方的按鈕更明顯:白色圓形按鈕、加粗的直尺圖示,旁邊加上「距離量測」文字。 v5 (2026-10-10):畫面下方新增直尺按鈕,按一下直接開始量測;工具有了自己的分頁(道路 > 距離量測);說明重新整理。 v4 (2026-10-03):精確模式(Shift):像道路一樣的圓弧,可連續接續。 v3 (2026-10-02):可畫多條線、端點吸附、復原/清除全部、設定面板小解析度自動換行。 v2 (2026-10-02):白色預覽線、建造時保留線、曲線模式。 v1 (2026-10-02):首次發佈。

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