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Silicon Frontier

von mrxmentalismVersion 1.0Aktualisiert 19.10.2026Rev. 1587,7 MiB
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Beschreibung

SILICON FRONTIER 0.2.1 (revision 15) Build a modern chain from Sand to Silicon, Silicon Wafers, Semiconductors and Electronics, then supply vehicle and machinery assembly. Seven new cargos, nine modern industry types and eleven optional electronics automation variants become available from 1970. CHANGES IN 0.2.1 - Native frontage roads and asphalt approaches at Silicon Refinery, Specialty Chemical Plant, Wafer Plant and Semiconductor Fab. - Entrance lanes meet the road endpoint; truck-loop heights follow the approach and yard surfaces. - The frontage stock displays, buildings, recipes and player settings are preserved. - Local repair candidate. Native deliveries, terrain snapping, existing-save reconstruction and save/reload remain unverified. Existing factories may retain their saved layout; preserve a save backup. CHANGES IN 0.2.0 (revision 14) - New experimental "Sandbox (experimental)" settings for new games: an industry unlock year (default 1970) and an option to add industries and cargos of all climates (default off). - Not fully tested: both passed offline simulation only and have not been run in the game, with existing saves or in scenarios. Leave them at their defaults for normal play; with defaults the mod behaves as 0.1.9. CHANGES IN 0.1.9 (revision 13) - Includes the optional-supply recipe fix introduced in 0.1.8 for Automated Tire Factory and safeguards for all eleven automation factories. - Corrects short booster input vectors that can cause the rule.input / numInputStocks assertion when used with Industrial Depth optional-supply rules. - Gameplay files are unchanged from revision 12. Offline Lua assembly checks passed 6,132 cases; native gameplay and save/reload validation remain pending. The reporting player's exact cause is unconfirmed. CHANGES IN 0.1.7 - Rebuilt the Electronics Factory campus: sheet-metal cladding, rooftop solar arrays, framed daylight glazing with a lit interior. - Added personnel doors with night wall-pack lights, a utility compound with transformers and tanks, cooling towers and a standby generator. - Weathered materials throughout, including rust runs on the chillers and service cabinet. - Replaced the blocky site trees, shrubs, fences and light poles at the Electronics Factory, Engine Works and Vehicle Body Works with the game's own models. - Parked native 1970-era cars in the staff lots of those three factories. - Reduced the Engine Works and Vehicle Body Works LOD2 meshes to fit the mesh budget. - Removed stale meshes, materials and textures so nothing references them. - Docks, gates, stock areas and truck lanes are unchanged. CHANGES IN 0.1.4 - Removed a stale resource index referencing obsolete meshes, materials and textures. - Removed tiny truck-lane segments at Electronics Factory and Vehicle Body Works that could collapse into a single network node. CHANGES IN 0.1.3 - Seven redesigned factory campuses, asphalt yards, separate delivery and pickup docks, and connected truck entry/exit lanes. - Repaired terrain alignment tables, cargo-slot configuration, ground-texture references and recipe input dimensions that caused construction failures. - Corrected paving triangle winding to remove holes in the yards. - Shared-material competition is a player choice: a slider from 10% to 100%, with Full (100%) as the default and 25%, 50% and 75% choices. Gentler choices lower the nine modern factories' production and material demand; vanilla factories and optional automation variants are unchanged. Shared factories can receive less supply on busy maps at Full competition. - Fallback production routes when certain materials are unavailable. Optional Machines, Tools and Electronics boosters remain optional. - Recipe change notices with an On/Off setting. CONFIGURE BEFORE STARTING A MAP Enable Silicon Frontier and use its settings cog to choose production capacity, shared-material competition, cargo storage and recipe notices. Competition combines with production capacity, so Double/Quadruple can increase competition again. Existing saved factories retain their saved configuration. TESTING STATUS Version 0.2.1 is a local repair candidate. It passed offline model/mesh, resource, approach-coverage, construction assembly and economy checks. The four repaired approaches were reviewed in Blender using exported meshes; frontage roads in those previews are reconstructed from native street curves. Native road snapping, truck entry/loading/unloading/exit, production and save/reload have not been verified for this repair. Earlier releases received partial gameplay testing; that does not verify these changes. All seven redesigned factories were placed in a fresh Temperate 1970 DEV world and their appearance was reviewed. Offline checks execute installed Lua construction helpers and test recipes, stocks, settings, climate chains, model resources and truck-lane geometry. Capacity-aware economy simulations use assumed transfer rates and demand; they do not prove native-game balance, profits or cargo loading/unloading. Actual cargo transfers at every dock, truck-synchronized loading animations, migration of existing saves, all-climate gameplay and console performance remain unverified. The mod may contain bugs. SAVE COMPATIBILITY The public mod ID, factory and cargo names are preserved. Recipe stock ordering was corrected for the game engine. Save migration has not been verified; preserve a backup before updating. Keep this mod enabled in saves that use its cargos or factories. Known game UI issue: world-view cargo tooltips can omit the product name or overlap a factory name. Open the industry window to inspect its products. BUG REPORTS Include mod/game version, climate, start year, settings, other mods, affected factory, reproduction steps and an industry-window screenshot. Cover is promotional concept artwork; gallery images show factory model renders, not gameplay screenshots. Selected textures and props use Poly Haven CC0 assets; credits are included in the download. ILLUSTRATED PLAYER GUIDE https://docs.google.com/document/d/1qKT8ejOmvxELNBkfZsy2YYojt7SgBNnxbMRx4bx7fh4 Factory images, recipe tables, settings, delivery guidance, Q&A and release notes. In Google Docs, choose File > Download > Microsoft Word for a copy with embedded PNG artwork.

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