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Mapzilla

von BramFokkeVersion 1.0Aktualisiert 04.10.2026Rev. 178,9 KiB
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Beschreibung

Mapzilla adds one terrain generator: Mapzilla - Mountains to delta. It is a generator for the Temperate climate. In the new game dialog, set Climate to Temperate and it appears in the Generator list below it - it is not offered for the Desert, Subarctic or Tropical climates. Everything on the map is built around a single idea: how far a place is from the mountains and how near the sea. That lets the whole map be laid out seven different ways, chosen with the Layout dropdown or left to the map seed: Single shore - mountains along one side, sea along the other Island - mountains in the middle, sea all round Inland sea - sea in the middle, mountains all round Isthmus - a mountain range down the middle, sea along both sides Strait - a sea channel down the middle, mountains along both sides Peninsula - mountains across one end, sea on the other three sides Bay - a bay in one end, mountains on the other three sides Rivers rise in the highland, gather tributaries through rolling hills, meander across the plain and open into a delta where they meet the water. Lakes lie along them, and the valleys they cut have flat floors with room for towns. Where a layout is the same on both sides of the map - an isthmus, a strait, an island - the rivers drain it both ways. Four settings sit above the usual sliders: Layout - which of the seven shapes, or Random for one from the map seed. Coastline - how far the coast wanders in and out, from Straight to Wild. Islands - how many islands lie off the coast. Orientation - which way round the layout sits: Default, or Alternate for a quarter turn. The stock Rivers slider now sets how many separate river systems a map gets as well as how densely their tributaries join, and the Lakes slider how many lakes lie along them. Ground textures and vegetation are the temperate climate's own. AI Disclaimer: Claude Code was used to create this mod.

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