mod.io · Mod 6424525
UI Overhaul
Bitte ModManager zuerst starten. Dadurch wird der Installations-Link unter Windows registriert.
Beschreibung
Makes the game's own screens quicker to read and to act in. It adds no new windows and no notifications: the vanilla screens show more and need fewer clicks. It shows only what the game already shows somewhere, where you need it.
Line Manager
- Cargo icons, vehicle count and 12-month balance for each line
- Load, condition and age for each vehicle, with next stop, speed and delivery quality in the tooltip
- Select all vehicles of one model, also across all lines, to replace or sell them in one go
- Twice as wide, in two columns: lines and the line's stops on the left, vehicles on the right
- A search field for the vehicles, by name, model or line
- Set a stop's terminals with one click; the preferred terminal stands out, unusable or unreachable terminals are greyed with the reason
- Adding a stop warns when vehicles could not get there
- Reopening it selects the line you had selected (a switch of its own)
- Cloning or replacing several vehicles asks first
Line window
- Add Vehicle and Remove Vehicle buttons in the Vehicles card, with load and condition per vehicle
- A Stops card with the waiting passengers and a terminal button at each stop; unreachable stops are greyed with the reason
Vehicles
- Hovering a vehicle on the map shows its line, next stop, speed, load, condition and delivery quality
- Trains and trams get a Performance card with the rating the vehicle store shows
Station and industry windows
- A Select Terminals button for every line stop in the Terminals list
- Industries show their recipes, how much of their output is transported, what blocks them, and the lines that serve them, each with its cargo and rate
Statistics
- Quick filters and totals in the Lines, Vehicles, Stations and Warehouses tabs (Losing money, Problems, Old, Crowded, No lines, Full, Empty and more)
- Warehouses show each cargo with its quantity; pick a cargo to list and sort by it
- Columns sort by the value they show
Finances
- An income statement next to the game's table
Windows
- Statistics, Line Manager, Finances, Company and the notification log stay open side by side, also when you click the map
- Entity windows can be minimized to their title bar
- Sections you open in a window stay open
- Sell needs a second click
Sliders
- The mouse wheel moves construction sliders (over sliders in lists, it scrolls), and values can be typed
Construction
- Settings stay above the game bar at large UI scales
- The Rail and Tracks menus share their tabs, and so do Road and Roads
- The fastest track comes first
- Configure opens a useful module tab
- The bulldozer warns before it removes a station that lines use
Map and other screens
- Passenger and cargo catchment areas of all stations can stay on the map, each switched separately
- Subsidies show their state in colour, clearer timer rings and when an offer ends
- Notifications of the same kind share one icon with a count; for subsidies it shows the one that runs out first, and its hover card lists the others
- Notification icons in darker colours that keep the white symbol readable
- The town window names what limits growth
- A locked perk says when a promotion is pending
- The Earnings tooltip adds the last 30 days
- The vehicle store lists the newest models first
Settings
- Every part can be switched off on its own: the gear next to UI Overhaul in the mod list, also when you load a savegame. A part you switch off is vanilla again, and other mods that change it work as without UI Overhaul.
Other mods
- Where UI Overhaul and another mod change the same part of the UI, the mod that comes first in the mod list (the lower number) wins, and the other one's version of that part is left out. Everything else of both mods stays.
- Tested together with Timetables, Auto Line Namer, Auto Assign Terminals, Terminal Selector, Real Financial Statements, Track & Road Build Info, Industry UI Enhanced, Warehouse Station Coverage, Clean Vehicle View, Supply Chain Manager, Grid Build Menu, Bigger Line Dots, Town Zoning Tool, Dark UI, Auto Signals, Parallel Tracks, Parallel Roads, Realistic Train Brakes and Tunnel Portal Fix, in both orders.
- Popovers stay on the screen on wide screens (21:9) and at every UI scale.
You can add it to a savegame and remove it again, because it changes only the UI. If one of its changes fails, that screen falls back to vanilla, and after a game update a part the game no longer supports stays vanilla.
Reporting a problem
- Please name the window, your mod list in its order, and add the lines starting with [ui_overhaul] from the game log: stdout.txt in Steam\userdata\\3493540\local\crash_dump (copy it before you start the game again).
- A part that gets in your way can be switched off in the mod's settings.
Languages: all the game's languages (English, German, French, Italian, Spanish, Dutch, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Chinese).
Source code and issue tracker: https://github.com/maxblan/ui-overhaul
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