mod.io · Mod 6429519
Loading Speed Multiplier
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Beschreibung
Multiplies the cargo and passenger loading speed of every vehicle by x10, x20, x30, x40 or x50. In Transport Fever 3 a vehicle carries its own loading speed in the .mdl model file, in metadata.transportVehicle.loadSpeed - the very number the vehicle store shows next to a bus, a waggon or a ship. The base game value is a small count of door lanes: a tram usually has 3, a city bus 5, a boxcar 2, and a large ferry 20. This mod scales that field, which makes a stop load and unload faster by exactly the chosen factor. It works on every transport vehicle the game knows about, including the ones other mods add, because it runs inside the engine's own model loading pipeline rather than touching individual files. Three things are deliberately left alone. The cargo types keep their loadSpeedFactor, the multiplier a cargo type applies on top of the vehicle value - scaling both would square the effect. The station terminals keep their cargo transfer speed, which the base game builds from Lua scripts rather than from a data resource and which is 1 or 2 by design. And the arrival and departure delay, which is the door opening and closing animation in milliseconds, stays untouched so the doors still move at the speed they were modelled for; the consequence is that beyond a certain factor the stop time is dominated by that animation instead of by the loading itself, which is why x10 already feels almost instant for most vehicles. The value is read while the game loads its resources, so choose the option in the mod settings and then load the savegame again. Vehicles that already exist in that savegame are affected as soon as the resources are read again - nothing has to be rebuilt or repurchased. Vehicles without a usable loading speed, such as locomotives that carry nothing, are skipped, as are the engine's own placeholder models.
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