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PYT - Blueprint Exchange

von TheEpodVersion 1.0Aktualisiert 28.10.2026Rev. 19,1 MiB
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Beschreibung

⚠️ Updates are pending — this is out of our control. As soon as they have passed we will remove this notice.

Console players: in the meantime, this mod will crash your game if you open its window. The fix is there, waiting for approval. Thanks for your understanding!

💻 PC players: you don’t have to wait. We’ve put the latest update for PC on our web page, tfbpx.com/early-access.html — feel free to grab it; full install instructions are on the page, and it can check your download for you. Blueprint Exchange 1.3.2 includes:

  • Everything from 1.3, which never cleared the queue: an honest paste preview (amber = it fits), Undo takes back just the paste — signalled track too — Move keeps an industry’s stock, one-step Delete, the keys work straight after Copy.
  • Two crash fixes (thanks PHENlCUS): with Mod Bar, opening Blueprint Exchange from the PYT bar could close the game; with Better Switches, Select / Cut / Paste could.
  • The PlayStation fix that’s waiting for approval.

✔ Tested against Transport Fever 3 build 40425 (24 October 2026).

YOU BUILT IT. WHY BUILD IT AGAIN?

PYT - Blueprint Exchange. Built for the serious builder.

You know the evening. Six tracks, two platforms, a flying junction you nudged a metre at a time until the trains flowed through without a single stop at a red signal. The station throat is perfect, the yard fans out just right. And on the next map, you start again from nothing.

Not any more. Copy that junction — the tracks, the signals, the bridges, the station with every module — and paste it anywhere: across this map, or into your next game. Stop rebuilding what you've already perfected.

  • Copy everything, not just stations — tracks, roads, junctions, bridges and tunnels, signals, stations with every module, even whole industries.
  • Move a station or a factory without tearing up your network — it keeps its lines, its name and its stock, and the roads join back up.
  • Clean a layout you drew by hand, in place — near-misses joined, pieces lined up, kinks squared.
  • Upgrade a whole layout to the best track and signals of your year in one go — or step it back.
  • Undo any paste, move, delete or clean — exactly as it was.
  • Save your best engineering as blueprints — power-cut proof, kept outside your save — and share them with friends.
  • 60 ready-made railway blueprints to start from: crossovers, yard fans, station throats, passing loops, wyes and 17 complete stations, each fitted to the era you're playing.

Build once. Refine endlessly. Share your engineering.

Paste Your Templates — a PYT (Play Your Transport) mod by Epod.

Deutsch? Eine Kurzfassung auf Deutsch findet ihr weiter unten.

NEW IN 1.3.1 — CONSOLE FRIENDLY

⏳ This update (and 1.3) is pending approval — the current version for download is 1.2.2. It works fine on PC. Console players: please don’t open its window until this update is live.

Our windows politely asked the PlayStation for a close button. The PlayStation doesn't have one, took offence and walked out — taking your whole interface with it. We've had a word.

  • In plain terms: on PS5, Blueprint Exchange's windows — and the PYT news and Settings windows — no longer crash the interface. On PC nothing changes
  • Thanks: to Maxmadimus, whose Pay Your Tolls report found it

NEW IN 1.3 — MEASURE TWICE, PASTE ONCE

Our blueprint office hired an inspector. Nothing gets pasted, moved or taken back until it has had a good look.

In plain terms: what the preview shows is what you get, Undo puts back exactly what was there, and anything BPX can't do whole it now refuses before it touches your map.

  • The preview tells the truth: green fits; amber should fit, so click and it builds; red only when something on the map really is in the way. A paste that will build no longer looks like it won't
  • Undo takes back only your paste: everything that paste built, signals and the track under them included, and nothing that was there before
  • Move an industry: it moves once and keeps its stock. No copy is left behind
  • Move says no up front: a station your selection only half covers, or town streets, can't move whole. Move now refuses before it touches anything and tells you why on the panel
  • Delete: one step, and Undo puts it back with its roads joined up again
  • Parts from a mod you don't have: the paste is refused before it starts, and the message names the mod
  • Clean in place is back (it was switched off in 1.2.2 for safety): Clean checks every piece first and changes nothing until you press Confirm — then the game makes the whole change in one step, and Undo puts it back. A layout that is already neat is left alone, and Clean says so
  • Keys after Copy: N / M (turn), . / , (height) and T (mode) work from the first moment a blueprint is on your mouse. Shift gives fine steps
  • Thanks: to QuantumBlue1, who found and reported the keys and the red preview — reports like this improve the mods for everyone, so keep them coming

NEW IN 1.2.2 — SAFETY FIRST

Our tidy-up crew got a little too keen with the shovel. They’ve been handed brooms instead.

A word from Epod: Blueprint Exchange rebuilds the lines you draw — and the game is much more forgiving of track drawn by hand than of track a script redraws. We discovered Clean in place was deleting some layouts it couldn’t rebuild, and we’ve put a protection in place so that can’t happen any more. Future updates will help you spot problem areas before you capture them as blueprints. This hotfix is about preventing losses — and always remember to save your game when experimenting with mods that change your layouts.

  • In plain terms: Clean in place no longer changes your map. On some layouts it took the old track up, the game then refused to build the neat version, and the track was lost. Now it tells you how many improvements it found and leaves your layout exactly as it was.
  • Clean up in the Library still works — it makes a cleaned copy you can paste, and never touches the map
  • When an action can’t be done, a small red message now pops up for 5 seconds — the details are in BPX Library > Log
  • Clean in place will change your map again once it can check everything before it touches a single piece

NEW IN 1.2.1 — ONE NEW PAGE FOR THE FAMILY

The blueprint office pinned its notices to the family noticeboard -- one board, every PYT mod.

  • In plain terms: A NEW button in the PYT row: what's new in every PYT mod you have, the rest of the family, and a call for testers
  • Nothing else changes — same mod, same saves

NEW IN 1.2 — INDUSTRIAL ZONING APPROVED

The Planning Office has extended its permits to heavy industry, issued its first tidy-up orders, and opened a lost-property office.

  • Mines, farms and factories travel. Tick Industries on the panel and Copy, Move and Paste take them along, roads and yards included. A moved industry keeps its stock, its name and its lines, and its entrance road joins up so trucks run straight away. Copies get numbered names. Water industries too. Headquarters, landmarks and the Cleaning Plant stay where they are.
  • Clean. A new tile. Select a layout you drew by hand and press Clean: ends that nearly meet are joined, pieces are lined up with the station, slivers and kinks go — on the map, in place, no copy, no paste. In the Library the sparkle button makes a tidied copy of a blueprint and leaves the original as it is.
  • A Deleted tab. The last 20 deletes wait there. Put back rebuilds a map delete exactly where it stood; Restore returns a copy, move or blueprint to its list.
  • One panel. Press Copy or Move and the panel becomes the Paste panel. Upgrade and Downgrade are one tile with a switch.
  • Two ways to sit on the ground, as two icons on the paste panel: Follow ground grades the layout into the landscape; Keep shape keeps the captured relief and lets the game cut and fill to hold it. Click either, or press T.
  • The preview tells the truth. Green fits. Amber means an objection the paste will get past, such as trees and ground it clears. Red means something on the map is in the way. And the selection box is square to your screen whichever way you turn the view.
  • Smoother pasting, roads that rejoin after a move, a Log coloured by tool, and fixes to Undo, Delete and station joins.

HOW TO START

  1. Click the BPX badge at the top left (or Landscaping > Blueprint Exchange)
  2. Pick Copy, then click the pieces you want — they light up and list themselves in a panel at the top right
  3. Press Copy in the panel: the layout follows your mouse. Click to build it.

THE TOOLS

(Landscaping > Blueprint Exchange)

  • Copy — select, copy, click to place. Shift + click places another.
  • Move — lift a layout and put it down somewhere else. Roads rejoin where they were.
  • Clean — tidies a hand-drawn layout in place: joins near-misses, lines pieces up, squares kinks.
  • Paste — your last copy back on the mouse.
  • Delete — clear a selection in one go. It waits in the Deleted tab.
  • Undo — takes back your last paste, move, delete or clean, exactly as it was.
  • Upgrade / Downgrade — one tile, a switch: the best track for the year, wires on, old roads to new, newer signals — or one step back. All in place.
  • Library — everything you've kept. Name a copy there and it's a blueprint.

Selecting: click a piece to add it, or drag a box over several. Shift + click or Shift + drag takes them out — a box only has to touch a piece — and a click puts it back. Every job starts with an empty selection.

PASTING

  • Green means it fits, red means something is in the way
  • N / M turn it (hold Shift for 1 degree steps), or Shift + mouse wheel
  • Follow ground or Keep shape: two icons on the panel, T switches. Follow ground grades the layout into the landscape; Keep shape keeps the captured relief and lets the game cut and fill
  • . and , raise and lower it
  • Green fits. Amber will fit — trees and ground the build clears. Red means something on the map is in the way
  • Open road and track ends join the road and track ends already there
  • Esc lets go

WHAT COMES ALONG

Tracks, roads, bridges and tunnels, signals, bus stops, and stations with every module. Station joins are rebuilt so trains and traffic run straight away. Industries come along when you tick Industries on the panel. Town buildings, Headquarters and landmarks are never copied.

THE LIBRARY

  • Library, Archived, Copied, Moved, Deleted — plus a Log of everything BPX did, coloured by tool
  • Search, sort, and filter by kind: stations, track, roads, bridges, tunnels
  • Archive hides a blueprint without deleting it
  • Power-cut proof: every copy and move is saved the moment you make it, outside your save game. A power outage or a crash, a restart, even a different map — your layouts are still in the Library, ready to paste

60 READY-MADE BLUEPRINTS

Crossovers, scissor and universal crossovers, sidings, yard fans, station throats, passing loops, turning wyes and 17 complete rail stations — with their signals, ready to paste. Each one fits itself to your year: the right track, roads, signals and station buildings for the era you're playing in.

SHARE WITH FRIENDS

Every blueprint you name is a file (bpxmy_<name>.lua): click My Blueprints in the Library to see them. Send one to a friend; they click My Blueprints, drop it in, and it appears in their Library. Files from older versions work too — no renaming needed. A blueprint that uses another mod's track or roads needs that mod too.

EARLIER UPDATES

NEW IN 1.1.3 — BLUEPRINTS FINDING A HOME

Transport Fever, rightly so, has very strict limits on where mods may save files. Saving files is one of the main features of this mod, so this has been a challenge — but we think we found a home in the mountains: the heightmaps folder.

BPX's working files no longer show up in the game's Load Preset list (thanks, Tuvka!); the ones already there move to their new home by themselves the first time you load a game. Your own presets are never touched, and your saved blueprints come along (My Blueprints opens the new folder).

NEW IN 1.1.2 — YOUR BLUEPRINTS, ONE CLICK AWAY

Part of the life of a new game: updates sometimes change how mods work with it. The last one moved where BPX saves — but nothing is lost. Copy, paste and the Library work again (1.1.1). Thank you Pietro for the brilliant bug report!

  • My Blueprints button, right in the Library: opens the folder your blueprints live in. Back them up, share them, drop in a friend's.
  • Blueprints from before the update? Click the red Find my old blueprints line in the Library: step by step, two clicks to the folders. (Windows)
  • Landmarks (arena, Headquarters) are left out of copies and moves — they belong to your company's permits.

From the original Blueprint Exchange on Transport Fever 2, we are happy to bring you PYT - Blueprint Exchange for Transport Fever 3.

Built the perfect junction, station throat or yard? Copy it, and paste it anywhere — on this map or the next.


FÜR UNSERE DEUTSCHEN FREUNDE

Getestet mit Transport Fever 3, Build 40425.

Neu in 1.3.1: Auf der PS5 stürzte die Oberfläche ab — behoben.

⏳ Dieses Update (und 1.3) wartet noch auf die Freigabe — zum Download steht noch 1.2.2 bereit. Auf dem PC läuft sie einwandfrei. Konsolenspieler: bitte das Fenster erst öffnen, wenn das Update da ist.

  • Kurz gesagt: Auf der PS5 die Fenster von Blueprint Exchange sowie das PYT-Neuigkeiten- und Einstellungsfenster bringen die Oberfläche nicht mehr zum Absturz. Auf dem PC ändert sich nichts
  • Danke: an Maxmadimus, dessen Meldung bei Pay Your Tolls den Fehler fand

Neu in 1.3: eine ehrliche Vorschau, Rückgängig nimmt genau dein Einfügen zurück, und was BPX nicht vollständig kann, lehnt es ab, bevor es deine Karte verändert.

  • Die Vorschau sagt die Wahrheit: grün passt; orange sollte passen, also klicken und es wird gebaut; rot nur, wenn wirklich etwas im Weg ist
  • Rückgängig nimmt nur dein Einfügen zurück: alles, was es gebaut hat, auch Signale und die Gleise darunter, und nichts, was vorher schon da war
  • Industrie verschieben: sie zieht einmal um und behält ihren Lagerbestand, ohne eine Kopie zurückzulassen
  • Verschieben sagt vorher Nein: ein nur halb ausgewählter Bahnhof oder Stadtstraßen werden abgelehnt, bevor etwas verändert wird, mit dem Grund im Panel
  • Löschen: in einem Schritt, und Rückgängig baut es mit verbundenen Straßen wieder auf
  • Teile aus einer fehlenden Mod: das Einfügen wird vorher abgelehnt, und die Meldung nennt die Mod
  • Aufräumen vor Ort ist zurück (in 1.2.2 zur Sicherheit abgeschaltet): es prüft erst jedes Stück und ändert nichts, bis du Bestätigen drückst — dann in einem Schritt, und Rückgängig macht es wieder rückgängig. Ein schon ordentliches Layout bleibt, wie es ist
  • Tasten nach dem Kopieren: N / M, . / , und T funktionieren sofort; mit Shift in feinen Schritten
  • Danke: an QuantumBlue1 für die Meldungen zu den Tasten und der roten Vorschau

Germany is PYT's biggest supporter: more of our players come from Germany than from any other country. Since you back us the most, it's only fair you get the brief in German too. Spot some clumsy German? Tell us in the comments!

Danke, Deutschland! Die meisten PYT-Spieler kommen aus Deutschland – ihr seid unsere größten Unterstützer. Da ist es nur fair, dass ihr die Kurzfassung auch auf Deutsch bekommt. Unser Deutsch ist nicht perfekt: Wenn euch ein holpriger Satz auffällt, schreibt es gern in die Kommentare – wir freuen uns darüber.

Worum es geht: Kopieren, verschieben, einfügen, teilen. Erfasst beliebige Layouts – Bahnhöfe, Kreuzungen, ganze Industrien – und baut sie an anderer Stelle wieder auf. Speichert sie als Blaupausen und teilt sie mit anderen. 60 fertige Bahn-Blaupausen sind schon dabei.

Die Oberfläche im Spiel ist noch auf Englisch.

So geht’s:

  1. Oben links auf das BPX-Abzeichen klicken (oder Landschaftsbau > Blueprint Exchange)
  2. Copy wählen und die gewünschten Teile anklicken – sie leuchten auf
  3. Im Panel oben rechts Copy drücken: das Layout folgt der Maus, ein Klick baut es

HOW PYT IS MADE

Epod designs, directs and tests every mod; AI tools help write the code and build the models. Everything is tested in game before release, and every comment gets read. The screenshots and videos are real in-game footage.

MORE FROM:

Enjoying PYT? Follow the PYT Collection to discover our latest Transport Fever 3 mods.

One button. The whole PYT family. Every PYT mod you add slots into this one button in your game’s top bar — better than 50 buttons all over your screen! Ein Knopf, die ganze PYT-Familie: jede PYT-Mod landet in diesem einen Knopf oben im Spiel.

Follow TheEpod on mod.io (click the name at the top of this page) to hear about new PYT mods first.

HELP US IMPROVE

Something not working, or missing a feature you'd love? Leave a comment — every one gets read, and fixes usually land within days.

Version 1.3.1 — by Epod

📓 A gift to all my fellow modders: Transport Fever Modder Field Notes — everything we have learned building these mods, free for anyone to use.

Bilder