TF3TF3 Mod PortalTransport Fever 3 · erweitert um Community-Checks
mod.io · Mod 6429832

Catchment Control

von ModioUser8gsh5kVersion 1.0Aktualisiert 06.10.2026Rev. 816,0 KiB
Bitte ModManager zuerst starten. Dadurch wird der Installations-Link unter Windows registriert.

Beschreibung

Passenger + cargo range, one station at a time. Set a station's catchment radius from 0.25x to 10.00x in 0.25x steps, directly from its station window. One Station range control applies the same multiplier to all passenger and cargo catchments in that construction. Passenger-only and cargo-only stations use the same control for the service they provide. Passenger and cargo ranges cannot be adjusted independently. HOW TO USE Open a station and find the Catchment Control card. Use minus/plus for quarter steps or choose a multiplier from the dropdown, then click Apply. The small Applied label shows the active setting. Save your game to keep the change. Reset followed by Apply restores normal 1.00x range. Selecting a value alone does not change the station. Range changes are free. Changes affect only the selected station construction and its terminals, including integrated helicopter terminals. Other stations stay unchanged and new stations start at 1.00x. There is no world-wide range update on load. Each construction or roadside stop in a grouped station window has its own range control. Two-sided roadside stops have one control per side, labeled with the game's terminal numbers. Supports player-owned station constructions that expose standard catchments: airfields, airports, heliports, helipads, rail stations, constructed road stations and harbors. Includes catchments created during airfield and airport module building. Also supports roadside bus/passenger and truck/cargo stops that expose a standard catchment. Constructions with industry cargo rules are excluded. Aircraft maintenance coverage is a separate ring and is not changed. Multipliers affect radius, not total area. At 2.00x, a normal 200 m radius becomes 400 m; at 10.00x, it becomes 2,000 m. Where passenger and cargo base radii differ, the same multiplier scales each from its own base. Normal range is based on the construction and its active modules; other range mods can change that baseline. Enlarging coverage does not add terminals, storage, demand or accepted cargo types. Revision 8 fixes false Collision rejections by using TF3's native station replacement and reconnecting existing roads/tracks. Roadside stops retain the road geometry, junction settings and other stops on the same road. Apply runs in the game's serial update phase so the actual catchment changes along with the saved setting. Existing saved settings are retained. If an older version saved different passenger and cargo multipliers, the panel shows Applied Mixed and selects the larger as a starting choice; clicking Apply sets both to the selected value. Fully restart TF3 after updating. Load after other construction-script mods. TEST BUILD for TF3 build 40408. Includes offline regressions for the range engine, panel, native replacement, roadside reconnections and serial updates. See the included README for live verification and remaining limitations. Reset edited stations before removing the mod. By Bobdike. Cover artwork generated using OpenAI's built-in image-generation tool; illustrated transit map, not a game screenshot.

Bilder