mod.io · Mod 6430223
Just in Time - line travel time
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Beschreibung
Will your cargo arrive in time? Just in Time adds a "Travel time" card to the line window and shows, for every cargo on the line, how long the ride takes compared with the game's delivery limit. You see late deliveries before they cost you money, without guessing or waiting for complaints.
- Every cargo from its loading stop to the stop where it really gets off (read from the cargo on the line), rated OK / close to limit / too long.
- Counts the delivery time already used: the clock starts at the first pickup at the factory and keeps running in warehouses and on earlier lines.
- Required speed: the lowest top speed that still makes the delivery, plus vehicles available now that are fast enough.
- Passengers: happiness on board, unhappy passengers waiting at stops and the trips that make them unhappy.
- Time of every section and of the whole round trip.
- Automatic mode: uses section times measured by the game for the vehicles on the line (or an estimate for the slowest vehicle if nothing was measured yet).
- Manual mode: pick any speed with a slider to check whether a different vehicle would make it. Road vehicles and trains use the real route with road, track and curve speed limits; aircraft and ships use the straight-line distance. Stops and acceleration measured on the line are added on top.
- Vehicle window: arrival time at the unloading stop and whether the cargo will make it; for buses, trams, trains and planes also passenger happiness and where they get off.
- Vehicle and warehouse windows: a card shows each cargo on board / in stock, how long it has been riding or waiting, and the remaining delivery time with the same percentage as the game's "Average Remaining Delivery Time" (late units in red).
- Durations shown in days, hours and minutes, so short delivery limits stay readable (works with or without mods that change the calendar).
- Speeds and distances follow your game's unit setting (km/h and km, or mph and miles).
Languages: English, Polish, German, French, Spanish, Italian, Portuguese (Brazil), Russian, Simplified Chinese. Other game languages fall back to English.
Refreshes by itself (and after you rebuild the route or change speed limits), or with the refresh button.
Read-only: the mod only reads game data and changes nothing in your game. Safe to add to and remove from existing saves.
Changelog
1.1.0
- Travel time now ends at the stop where each cargo really gets off (read from the cargo on the line; first stop with a consumer when the line is still empty). Fixes false "too long" warnings.
- Delivery time already used is counted: the clock starts at the first pickup at the factory and keeps running in warehouses and on earlier lines.
- Required speed for every cargo, with vehicles available now that are fast enough.
- Vehicle window: arrival time at the unloading stop and whether the cargo will make it.
- Passengers: happiness on board, unhappy passengers waiting at stops and the worst trips (line window); happiness and stops where they get off (vehicle window).
- Refresh button (with cooldown) and automatic refresh, also after rebuilding the route or changing speed limits.
- Minimum stop times included in estimates; warning for full-load stops.
- Section list moved to the collapsible part of the card; card hidden on lines with nothing to show.
- English fallback for every missing translation.
1.0.1
- Speeds and distances follow the game's "Distance and speed units" setting (mph and miles for imperial).
Bilder
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