mod.io · Mod 6431249
Invisible Roads
Bitte ModManager zuerst starten. Dadurch wird der Installations-Link unter Windows registriert.
Beschreibung
Give your landscape the spotlight.
Build the scene. Hide the road. Invisible Roads lets you create working roads and pedestrian routes while keeping your landscape in view. Shape convincing farmyards, quarry approaches, custom industrial scenes, squares and park paths.
ROAD CONNECTIONS
Choose from 15 original road variants: one, two or three one-way lanes, or one or two lanes per direction, each available at 30, 50 and 80 km/h.
Four additional line-vehicle roads exclude private AI cars: one-way at 10 km/h, with or without pedestrian access, and two-way at 50 or 80 km/h without pedestrians. These routes allow BUS and TRUCK transport modes. Purchased cars, tractors and other road vehicles must use a compatible BUS or TRUCK mode; ownership alone does not grant access.
Roads are invisible by default. Select Maintenance mode before loading to reveal them for inspection and removal. Separate General traffic and Line vehicles subtabs keep the choices organised.
PEDESTRIAN PATHS
Draw pedestrian-only paths freely, with widths of 2, 3 or 4 metres. Choose Invisible, Hexagon Paving, Asphalt, Gravel, Dirt, Asphalt Medium Light, Asphalt Medium or Asphalt Old. Each surface has its own icon under the pedestrian subtab.
Curve is the default. Click the start point (A), the curve control point (B), then the endpoint (C). Straight paths support dragging or start/end clicks. Each segment has a minimum endpoint distance of 2 m and a maximum of 250 m. Keep slopes gentle. Continue from the last endpoint, or press Esc or the right mouse button to stop the current draft.
Build creates a new path. Extend highlights existing paths in orange: click a path to select the start of a new section. Remove highlights paths in green; the removal target turns red. Green guides show the current drawing preview, while a translucent blue box provides guidance.
Settings are ordered as Action: Build / Extend / Remove; Shape: Curve / Straight; Width: 2 / 3 / 4 m; Obstacles: Ignore / Demolish. Defaults are Build, Curve, 3 m and Ignore. Compact English instructions appear with the settings. Use Landscape textures with Shift held to paint matching terrain over visible path paving.
DISCREET STOPS
Two small wooden-marker stops provide a truck loading/unloading point and a passenger stop. The truck stop has a 320 m catchment radius; the passenger stop has a 160 m radius. Connect them to suitable routes and destinations. The passenger stop can also serve compatible purchased line vehicles such as tractors; their vehicle configuration determines what they can carry.
Your scene. Your routes. Your choice of surface.
Vehicles are not included. Illustrated vehicles require suitable vehicle mods. The original 15 road types also allow regular road traffic. Invisible routes can still affect terrain; bridges, tunnels, railway crossings and automatic pedestrian connections may have separate visible structures. Maintenance mode reveals roads; use Extend or Remove to locate pedestrian paths. Interior path junctions still require in-game routing verification. Promotional artwork is an illustration, not an in-game screenshot.
PARK IT YOUR WAY
Turn empty ground into a convincing destination. Draw seven parking-road layouts, from compact back-street bays and one-way strips to generous car parks and lorry areas. Then finish the scene with ten modern accessories: clear parking signs, sleek payment kiosks, open and closed barriers, a bicycle shelter and contemporary lighting in two sizes.
A coordinated graphite-and-teal design brings the accessories together. Matching menu icons keep every road and detail easy to find in the P tab, so you can spend more time building and less time searching.
Parking roads carry traffic at 20 km/h and are available from 1925. Bay markings and accessories are decorative: they do not create automatic parking, collect fees or control traffic. Vehicles are not included.
NEED A QUICK TIP?
Open the Information tab for help finding invisible routes, checking connections and using maintenance mode.
Your landscape. Your layout. Every detail in place.
A MODERN FINISH, SEVEN MORE WAYS TO PARK
Discover Modern Parking: a second set of seven drawable parking roads with contemporary TF3 asphalt and modern pavement and kerb materials where the original layouts include them. The same road widths, traffic directions, 20 km/h limit and decorative bay layouts now have a fresh road finish. The large lorry layouts gain continuous modern asphalt paving.
Find the new collection in its own P+ / Modern Parking tab. The original Parking collection and all existing signs and accessories stay available. Both collections are available from 1925, and neither provides automatic parking.
Bilder
Mod melden
Die Meldung gilt ausschließlich für Version 1.0. Bitte nur melden, wenn du diese Version selbst getestet hast.
Du meldest derzeit anonym. Anonyme Meldungen können später nicht kontoweit verwaltet werden. Anmelden