TF3TF3 Mod PortalTransport Fever 3 · erweitert um Community-Checks
mod.io · Mod 6432516

Undo! 1.3.34

von Sm3gmaSoldierVersion 1.0Aktualisiert 22.10.2026Rev. 337157 KiB
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Beschreibung

Build boldly. Change your mind. Undo!Undo is second nature on a computer. Now it belongs in your transport world, too. Undo! brings Undo and Redo to the core vanilla building features of Transport Fever 3 — a must-have quality-of-life mod for anyone who loves to build, experiment and get every detail just right.YOUR NETWORK, YOUR WAYBuild, extend, upgrade or demolish roads and railways, bridges and tunnels. Refine intersections, switch bridge types and work with signals and roadside stops. Modded road and rail constructions are supported too, including tested rail blueprints with automatically placed signals. Step back through your changes and bring them back with Redo, without rebuilding everything by hand.PLANNING FEVER SUPPORTPlan your roads and railways with Planning Fever, confirm the build and bring those changes into the same Undo/Redo history as normal construction. Switch between both building tools while keeping your recent actions within reach. Planning Fever is optional and must be enabled separately to use its tools.FROM STATIONS TO ENTIRE STREETSUndo and redo buildings, depots and modular stations across road, rail, water and air transport. Rework station modules, restore demolished town buildings and recover parts of industries. Your building history also handles combined changes involving roads, buildings and stops.A MUST-HAVE FOR DETAIL BUILDERSBeautiful maps take experimentation. With support for player-placed assets from Asset Placer, you can undo and redo decorative placements while preserving their selection, position, rotation and scale. This includes modded assets such as buildings, road vehicles and freely placed trains. Try a new arrangement, compare your ideas and return to the version you love. From transport infrastructure to the finishing touches of a carefully crafted scene, Undo! makes detail building more enjoyable.MOVE IT / ASSET MOVE SUPPORTUndo! also works with Move It (Asset Move): reposition a decorative asset, compare your ideas and return to its original arrangement with one click. Each confirmed move becomes one Undo/Redo step. Undo restores the original position, rotation, scale and stored asset settings, including available variants, poses or lighting options. Redo restores the moved state and its settings. Consecutive moves of the same object can be undone and redone in order. Requires Asset Move 1.0.1 or later; this integration is optional. Keep both mods and the required source mods enabled.BETTER VEHICLE STATS COMPATIBILITYUse Undo! alongside Better Vehicle Stats. Undo adds its controls to the construction bar while keeping vehicle statistics extensions available. Better Vehicle Stats is optional and remains a separate mod.SIMPLE CONTROLS, MORE FREEDOMThree compact buttons beside the bulldozer put the essentials within reach: Undo reverses the last recorded building action. Redo brings an undone action back. Clear History empties both lists so you can start fresh. Visible counters keep the last ten supported building actions within reach. A new build after Undo starts a new branch of your history, so you can explore a different idea immediately.YOUR REPUTATION, RESTOREDUndo also reverses reputation losses caused by recorded building and demolition actions in the affected towns. Redo reapplies the recorded loss. Experiment with your plans without leaving the reputation penalty behind when you undo a change.NO ADDITIONAL UNDO/REDO COSTSUndo and Redo always have no additional cost. Undo reverses the recorded original payment or demolition refund; Redo restores the same original amount. Repeated Undo/Redo does not generate money. Manual construction remains chargeable.Less rebuilding. More experimenting. More time for the world you want to create.SCOPETerrain editing and Undo/Redo of road depots attached to curved roads are not supported in version 1.3.33. Curved-road depot actions are blocked before changes are made; use the normal building tools for these cases.Optional integrations record actions while their corresponding mods are enabled. Previously performed moves are not added retroactively. Source settings that were never stored cannot be reconstructed.Development and TF3 port: Sm3gmaSoldier. Original concept and TF2 mod: okeating.Deutsch bei deutscher Spielsprache, Englisch bei allen anderen Sprachen. / German for German game language, English for all other languages.Version 1.3.33: Reduced background CPU work. Only signals needed by the current Undo/Redo history are observed, in small batches; settings are fully checked before Undo/Redo. Obsolete signal states are discarded, necessary mod-signal restoration templates are preserved, and HUD updates are sent only when needed. Asset Move and Asset Pipette integration, cost correction and reputation restoration are retained.Version 1.3.33: Copying verified detached tool groups and authoritative native-ID result mapping across Undo/Redo cycles, including recycled IDs and changed asset variants.

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