mod.io · Mod 6433292
Town Cargo Need Levels
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Beschreibung
In the base game a town asks for a new cargo at levels 5, 7, 9 and 11, ending with six cargo needs, three per district. This mod lets you choose those levels and how many needs a town ends up with.
What stays the same: every town still starts with its two cargo needs, one for its commercial and one for its industrial district, exactly as in the base game. The mod only changes the cargo a town asks for later, as it levels up.
The four base needs keep their order and type: commercial, industrial, then two that can be higher-tier cargo. Extra needs follow at the same spacing, alternating between the districts. The game still picks which cargo it is, as in the base game.
Settings:
- First new cargo at level: 3, 4, 5 (base game), 6, 7, 8, 10, 12 or 15, or Never (towns keep only their two starting needs).
- Levels between new cargo: 1, 2 (base game), 3, 4 or 5.
- Cargo needs per town: 3 to 10, 6 in the base game, counting the two starting needs. With 3 a town asks for one new commercial cargo, with 4 for one commercial and one industrial.
Example: first at level 7, 2 levels apart, 8 needs, gives new cargo at levels 7, 9, 11, 13, 15 and 17.
Good to know:
- As in the base game, a town only asks for new cargo after it has had its first cargo delivery.
- Levels above about 15 are rarely reached: each level takes 1.5 times the experience of the one before.
- A town only gets an extra need if a cargo type of that district is left for it. Dry and tropical maps have five commercial cargo types, so up to 10 needs works in every climate; fish only counts while it is produced on the map.
- When towns ask for a cargo no industry on the map makes, the game may place a new industry for it, as in the base game. More needs can mean more industries over time.
Works with existing saves; changed settings apply the next time you load. A town only asks for its new cargo when it next levels up. Raising the levels, lowering the count or removing the mod does not take away cargo a town already asks for.
Pairs well with Supply-Gated Town Growth (https://mod.io/g/transportfever3/m/supply-gated-town-growth), where towns only grow while their needs are supplied: later or fewer cargo needs mean towns are paused less often, more needs make every town a bigger supply job.
Changelog:
- Revision 3: Cargo needs per town can now also be 3, 4 or 5, for fewer cargo needs. These options are at the end of the list, so existing saves keep their setting.
- Revision 2: Added a link to Supply-Gated Town Growth.
- Revision 1: First release.
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