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Bulk Bulldozer

von square17Version 1.0Aktualisiert 26.10.2026Rev. 8159 KiB
Bitte ModManager zuerst starten. Dadurch wird der Installations-Link unter Windows registriert.

Beschreibung

A bulldoze brush: pick a radius, paint over roads, tracks and assets to select them, then remove the whole selection in one go at the normal bulldoze cost.

Find it as Bulk Bulldozer in Road → Tools and Rail → Tools.

Features

  • Brush: a circle of 5 to 200 m (default 20 m) follows the cursor over the terrain. Set the size with the Radius slider in the toolbar.
  • Select, then bulldoze: hold the left mouse button and paint to select. Every further stroke adds to the selection (up to 400 objects). Hold Shift while you paint to take objects back out of the selection (the brush turns blue). Nothing is removed until you press Bulldoze in the toolbar.
  • Live highlight: selected roads, tracks and buildings turn red, and hovering previews what the brush would catch. The toolbar shows how many objects are selected, of which kind, and what removing them costs.
  • Clear: the Clear button, a right-click or Esc empties the selection without removing anything. Closing the tool or switching to another one empties it too.
  • Filters: choose what the brush picks up. Roads (on: your roads and town roads), Tracks (on), Stations & depots (off), Other assets (on: placed assets that are not stations, depots or industries), Town buildings (off) and Underground (off: tunnels; while on, the map switches to the underground view).
  • Safe by design: industries and their roads, your headquarters, other companies' property and the roads that belong to a station or another construction are never touched.

Settings

  • Debug: performance log (default Off): writes timing lines to the game's log file every 30 s. Only for tracking down slowdowns.

Notes

  • There is no undo in the game, so check the red highlight and the cost before you press Bulldoze. If you can't afford the cost, nothing is removed.
  • Signals, waypoints and stops go together with the track or road they sit on. Objects with a vehicle on them are skipped and reported.
  • Trees can't be removed from a script: use the game's Vegetation Eraser for those.
  • Removing town roads or buildings can affect the town like the normal bulldozer does, which is why both are off by default.
  • Stores nothing in the savegame and adds no game script, so it can be added to or removed from a save at any time.

More from square

Most popular

Lines and passengers

Industry and supply

Roads and building

Screenshots and camera

Testing tools

Towns & Streets: New York · Oregon · California · Texas · Pennsylvania · Alaska · Washington · Arizona · Minnesota · Florida · Colorado · Hawaii · New Mexico


Changelog

Revision 8 (2026-10-25)

  • The Underground filter now also switches the map to the underground view while it is on, so tunnels are easy to see and paint over.

Revision 7 (2026-10-20)

  • Fixed for PlayStation 5: the brush tool no longer risks crashing the UI where the console's game lacks parts the PC version has (the brush tooltip, keeping focus on the tool). The tool works without them.

Revision 6 (2026-10-17)

  • Fixed: Performance: the brush no longer works in the background while another tool of Road → Tools or Rail → Tools is selected (such as Smart Lanes). It only runs while Bulk Bulldozer itself is selected.
  • Changed: the "slow sample" lines in the game's log file measure real time, so they no longer overstate how long the brush takes.

Revision 5 (2026-10-13)

  • Changed: the selection status under the Bulldoze and Clear buttons reads as plain text instead of a greyed-out button, as in Smart Lanes. Long lines wrap.

Revision 4 (2026-10-10)

  • New: translations into Russian, German, French, Spanish, Italian, Dutch, Polish, Portuguese (Brazil), Japanese, Korean and Chinese (Simplified and Traditional). The mod follows the game's language setting.
  • Changed: the toolbar status lines are shortened by display width instead of bytes, so translated (Cyrillic, Chinese, Japanese, Korean) text uses the full line.

Revision 3 (2026-10-10)

  • New: an optional performance log for troubleshooting (mod setting "Debug: performance log", Off by default).
  • Changed: the detailed mouse-event lines are written to the game's log file only with the performance log On.

Revision 2 (2026-10-08)

  • New: hold Shift while painting to remove objects from the selection.
  • Changed: Performance: the brush reads only the objects it actually touches in full, and the red selection highlight reuses what it already drew, so painting and hovering over big towns with a large brush stay smoother.

Revision 1 (2026-10-07)

  • New: first release.

Bilder