mod.io · Mod 6435673
Cargo Compass
Bitte ModManager zuerst starten. Dadurch wird der Installations-Link unter Windows registriert.
Beschreibung
Find where your cargo comes from and where it can go
Formerly Closest Consumer.
Click any industry or warehouse, and Cargo Compass adds a card to its window. It lists the nearest suppliers for each cargo the building takes in, and the nearest consumers for each cargo it sends out, with the distance to each.
Features
- Nearest suppliers per input: the three closest industries that produce the cargo, plus the three closest warehouses that have it in stock, shown as separate lists.
- Nearest consumers per output: the three closest industries or towns that accept the cargo, sorted by distance.
- Show a single flow: the arrow button on a row draws one cargo-flow arrow on the map and moves the camera so both ends are in view. The distance is shown on the arrow. The arrow is animated if that flow already runs, and faint if it doesn't yet.
- Warehouses too: a warehouse shows suppliers for every cargo its slots accept, and consumers for the cargo it stores (or, when empty, accepts).
- Compact lists: each cargo starts collapsed and shows the distance to its nearest match. Click a cargo to expand it.
- Quick navigation: the locate button moves the camera to a building, and clicking its name opens that building's window.
How to use
- Open the window of an industry or a warehouse.
- Find the Nearest suppliers & consumers card below the stocks. Industries with only inputs or only outputs show just that half.
- Click a cargo to expand it.
- Click the diagonal arrow button on a row to show that flow on the map. Click it again, or close the window, to go back to the normal view.
Good to know
- Distances are measured in a straight line, not along roads or tracks.
- Towns never appear as suppliers, because they don't produce freight. Warehouses never appear as consumers.
- Lists, including which warehouses have stock, are worked out when the window opens. Reopen the window to refresh them.
- Only one flow arrow shows at a time. While it's shown, it replaces the window's usual map overlay (catchment area and the arrows to all consumers).
- Arrows to or from a warehouse are always bright and static. The game credits cargo moved through a warehouse to the industry that originally produced it, so the mod can't tell whether that flow already runs.
- Translated into all languages TF3 supports, as a best effort by a non-native speaker. Corrections are welcome in the comments.
- This is a cosmetic mod. It doesn't change the simulation, so achievements stay available, and you can add it to or remove it from existing saves.
Bilder
Mod melden
Die Meldung gilt ausschließlich für Version 1.0. Bitte nur melden, wenn du diese Version selbst getestet hast.
Melde dich an, um eine Meldung abzugeben. Pro Konto, Mod-Version und Kategorie zählt eine Meldung.
Kommentare
Auf mod.io öffnen ↗