mod.io · Mod 6436042
Passenger Insight
Bitte ModManager zuerst starten. Dadurch wird der Installations-Link unter Windows registriert.
Beschreibung
Find where passengers are waiting and what to check when queues or unhappy passengers build up. Adds a Passenger Insight card to the station window.
Tabs:
- Overview: waiting and unhappy passengers, queue age, passengers alighting here, queue trend, recommended actions.
- Demand: waiting passengers by alighting destination and individual numbered stops along serving lines. Hover a station name to preview it on the map; move away to return. Click to keep the view and inspect that station. Back to original station is available above destinations and below the stop list. Expand longer routes with Show all stops. Camera previews can be switched off. A separate line stops window is optional.
- Service: line frequency, fleet seats occupied, observed departure gaps.
- Outcomes: native unhappy share and adjusted vehicle comfort.
- Settings: choose which tab opens first, thresholds, observation window, refresh rate, colours, and a short in-game guide to reading every figure (scroll down in this tab).
Network window (0.4.1): open a station card's Settings tab and choose Open network overview. The top-left shortcut is optional and Off by default; enable it in the mod settings before loading a save. The overview lists every passenger line and station you own, ranked by attention, waiting, unhappy share or name, with filters, a line view with Back and Open line window, and station names that preview and open on click. Reads only the game's own totals under a per-frame time budget; changes nothing in your game. Line rows overlap (a passenger can appear under several lines) and the totals use per-station counts. Not yet tested on very large networks.
Reads simulation data without changing passengers, vehicles or routes. Choose saved defaults in Passenger Insight's mod settings before loading a save. In-game adjustments and observation history remain session only.
Limits: passengers walking to the station are not counted (the game gives no way to see them). Fleet occupancy is a snapshot of current vehicles, not delivered capacity, and recommendations never claim it proves a capacity shortage. Queue age is how long people who are still waiting have waited, not a full journey time. Tested on small networks; very large networks are untested, so if the card is slow, please report it. Recommendations are suggestions to check, never guarantees.
HOW TO READ THE RESULTS
- Times are sim seconds (game time); they stop when paused.
- Waiting / Unhappy: the game's own counts for this station. The mod cannot say why someone is unhappy.
- Queue age P90: of the people still waiting, 9 in 10 have waited this long or less. Not a completed wait, not a vehicle interval.
- Alighting here: passengers on board vehicles of serving lines whose planned exit stop is this station (includes transfers). Walking arrivals are not visible.
- Demand: waiting people grouped by where they leave their current vehicle (the next stop, not the final destination).
- Frequency is the game's line estimate. Fleet load is a whole-line snapshot, not seats delivered here. Departure gaps are measured only while the card is open.
- Comfort: adjusted comfort factor, higher is better, not a percentage; compare similar vehicles.
- Recommendations are things to check, never guarantees. The wait warning needs enough people, a long P90 and several samples in a row; raise Consecutive samples in Settings for steadier advice.
- Header says Partial data: some records could not be read; wait for a complete sample.
The full technical guide (every figure, the recommendation rules, all settings, reading patterns and limits) is in guide.md inside the mod folder.
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