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Roadcraft: European Road Signs

von UeberleitungVersion 1.0Aktualisiert 27.10.2026Rev. 736,2 MiB
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Beschreibung

Roadcraft adds 84 placeable European (specifically based on German) road signs, including speed limits, warnings, priority signs and customizable city entrance and exit signs. Signs attach automatically to existing roads and disappear when their supporting road is removed. You can also delete them like ordinary assets.

These signs are cosmetic: they do not change vehicle speeds, right of way or traffic behaviour.

Change notes — Version 1.7.1

This version identifies the release; the Mod Hub may display a different version number.

  • Fixed an error that could occur when switching controller menus or leaving sign placement.

How to use

  1. Open Road → Assets (the top menu is the one allowing the placement of bus stops) and select Roadcraft: European Road Signs.
  2. Choose a sign from the scrollable Settings panel on the right.
  3. Set Distance from curb in the toolbar above the bottom asset menu: 0, 0.25, 0.5, 0.75 or 1 m.
  4. Point at the road, then move the pointer along the desired curb. Check the preview and click to place. Position and orientation follow the road automatically.
  5. Press Escape to leave the tool, or select another asset.

Signs can also be placed on bridges. Select them normally to edit their settings or use the regular delete tool to remove them. Tunnel placement is not supported yet.

Controller controls

Controller placement and settings have been tested with an Xbox controller on PC. Follow the game’s native controller prompts to access settings and return to placement. Console hardware and other controller families have not been verified.

Post-placement city-sign text editing has not been separately confirmed with a controller for this update.

City entrance and exit signs

German city boards are fixed at 90 cm wide × 60 cm high. Their initial name comes from the nearest in-game city.

After placement, select the sign and open Configure to choose automatic or custom naming and add optional text. Entrance signs support a secondary line; exit signs support a next destination and distance. Apply the changes, then select the sign again if needed.

Editing placed signs

Select an editable sign and open Configure to change its distance from the curb. City signs also retain their text options. Older ordinary signs saved as assets may need replacement before Configure becomes available.

Optional speed signs

The mod option Decorative speed-limit signs controls whether speed-limit and end-limit signs appear in the picker. Reload the save after changing it. Existing placed signs remain; the option does not affect vehicle speeds.

Existing parking/stopping signs: previously placed signs may retain an older saved rotation and need to be replaced or rotated.

Savegame compatibility

Existing signs keep their saved position, text and settings. Any pending editable-sign upgrade from an earlier version can finish through the existing refresh process.

The mod can be added safely to existing saves. Removing it also allows the save to be reloaded, but the street signs are replaced by placeholder models. These can then be manually deleted via the regular in-game delete tool. I'm working on a clean removal tool for a future version of this mod so that you can more easily change your mind mid-game.

Earlier change notes

Version 1.7

This version identifies the release; the Mod Hub may display a different version number.

  • Added placement on bridges for regular signs and city signs.
  • Bridge signs support the usual Configure and delete tools and are removed automatically when their supporting road segment is demolished.
  • Improved bridge positioning and removed the unnecessary red collision preview for supported placements.
  • Extended posts slightly farther into the ground or bridge deck while keeping the sign plates at their existing height.
  • Added direct curb-distance adjustment during controller placement through the game’s native prompts.
  • Improved road-support checks and cleanup after road changes.

Version 1.6

This version identifies the release; the Mod Hub may display a different version number.

  • Renamed to Roadcraft: European Road Signs, retaining the same mod identity and existing saved resources.
  • Added 12 sign choices, bringing the catalogue to 84: double bends in both directions, crosswinds, two-way traffic, traffic lights, one-way arrows in both directions, bus lanes, 30 km/h zone entry/exit and motorway entry/exit.
  • Improved sign visuals.
  • Added post-placement curb-distance editing through Configure, alongside the existing text and width settings.
  • Script bugfixes.
  • Added a one-time, refresh for existing editable signs upon update, preserving their placement, text, width and curb settings.

Version 1.5

This version identifies the release; the Mod Hub may display a different version number.

  • Corrected the grounding of newly placed signs on inclines and closed the small gap beneath the posts.
  • Added a clear message for bridge and tunnel placement, which is not supported yet.
  • Stopped the explanatory tooltip from reopening when selecting another sign.
  • Removed the unwanted collision overlay from placement previews.

The grounding correction applies to new placements. Replace existing signs to update their position. The established sign selection is unchanged.

Version 1.4

This version identifies the release; the Mod Hub may display a different version number.

  • Experimental controller support.

Version 1.3

The version in these change notes identifies this release; the Mod Hub may display a different version number.

  • Moved sign selection to Road → Assets (the top menu is the one allowing the placement of bus stops), using the game's native Settings panel.
  • Added a working, scrollable sign grid and reliable Escape dismissal.
  • Kept curb distance and city-sign width in a separate toolbar, so they remain visible while scrolling signs.
  • Improved the appearance of yellow city-sign faces under angled lighting.
  • Corrected no-parking and no-stopping signs to face the road on both curbs, independently of traffic direction.
  • Replaced technical Lua prefixes in placement warnings with readable messages.

Version 1.2

  • Increased sign post height to appear high enough in-game.
  • Model smoothing for the signs to appear less boxy.
  • Drastically reduced model polygon count.
  • Some appearance fixes which should reduce flickering.

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