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mod.io · Mod 6436674

Asset Move / Assets verschieben 1.1.35

von Sm3gmaSoldierVersion 1.0Aktualisiert 02.11.2026Rev. 8684,6 KiB
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Beschreibung

Asset Move 1.1.35 — Transport Fever 3 Move existing decorative assets without searching for them in the build menu. Select an asset, reposition its preview and adjust height, rotation, tilt and size before placing it again. Features • Supports suitable vanilla and mod scenery assets, including complete model groups. • Provides height, rotation, forward/backward tilt, sideways tilt and uniform size controls. • Tilt ranges from −180° to +180°; size ranges from 10–300 %. The selected state is the reference for 0°/0°/100 %. • Exposes original asset parameters when the source construction can be identified, including supported copied or previously moved groups. • Includes collision, terrain alignment, ground-surface and underground-view options where supported. “Align terrain: No” prevents terrain changes when moving assets. • Integrates with Undo! when the compatible mod is enabled. Controls Click the Asset Move HUD button, select a decorative asset, adjust the preview and left-click to place it. Escape or right-click cancels. Default construction shortcuts work after selection and while using the asset settings: • N / M: rotate by 10°. • Shift + N / M: rotate by 1°. • Comma / period: lower / raise by 3 m. • Shift + comma / period: lower / raise by 0.5 m. The tool uses the game's construction actions and precision mode, respecting their configured key bindings. Shift is the default precision modifier. Scope and requirements This tool moves supported decorative assets. Roads, tracks, stations, depots, active vehicles, simulated people and functional town buildings are excluded. Source settings are available only when their origin can be identified; not every construction type is supported. Keep Asset Move and the original source mods enabled in the savegame. For the current Undo/Redo integration, use Undo! 1.3.31 or later. Interface language: German when the game language is German; English for all other game languages. New in 1.1.35 • Supported moved assets remain configurable after placement, including copies made with Asset Eyedropper / Pipette. • Collision: No permits overlapping placement through a dedicated collision-free construction. Collision: Yes remains available for supported assets. • Larger scrollable settings windows work without an additional window-size mod. • Compact model thumbnails and wrapping text choices keep large asset selections readable. • Local window styling adds no global stylesheet rules. Hinweise auf Deutsch Vorhandene Deko-Assets verschieben und Höhe, Drehung, Neigung sowie Größe anpassen. Unterstützte Original-Einstellungen bleiben nach dem Setzen durch Anklicken erreichbar. Das gilt auch für konfigurierbare Pipette-Kopien. Kollision, Geländeausrichtung und Bodenflächen lassen sich abhängig vom Asset steuern. Die großen Scrollfenster benötigen keine zusätzliche Fenster-Mod. N/M: 10° drehen; Umschalt+N/M: 1°. Komma/Punkt: −/+3 m; mit Umschalt: −/+0,5 m. Die Werkzeuge verwenden die konfigurierten Bau-Tasten des Spiels. Mit aktivem Undo! ab 1.3.31 ist Rückgängig/Wiederholen integriert. Nur unterstützte Deko-Assets; keine aktiven Fahrzeuge oder funktionalen Bahnhöfe, Depots und Stadtgebäude. Original-Mods und Asset Move im Spielstand aktiviert lassen. Ältere bereits aufgelöste Modellkopien werden nicht automatisch repariert.

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