Boeing 737-800 - Base Pack
Beschreibung
Well, my first mod has grown into a full pack!
Version 2.3
The Boeing 737-800 Base Pack offers 12 variants: three generations, each with four customizable, vanilla-friendly designs.
The generic liveries take inspiration from real-world airline designs while fitting the visual style of Transport Fever 3.
Features
- Three generations: Early (No Winglets), Blended Winglets and Scimitar Winglets.
- Four customizable liveries available across all three generations.
- Generation-specific capacities and performance characteristics.
- Additional cockpit eyebrow windows on the Early variant.
- Updated cockpit and cabin textures, with different seat colours and accent stitching for each generation.
- Animated landing spoilers and improved elevator movement.
- Tail illumination for nighttime operation.
- Randomly assigned aircraft registrations.
Generation Specifications
Early — No Winglets
- First available — 1998
- Passenger capacity — 54
- Empty weight — 40 t
- Maximum thrust — 215 kN
- Noise score — 62
- Pollution score — 62
Blended Winglets
- First available — 2001
- Passenger capacity — 55
- Empty weight — 41 t
- Maximum thrust — 220 kN
- Noise score — 62
- Pollution score — 60
Scimitar Winglets
- First available — 2014
- Passenger capacity — 56
- Empty weight — 42 t
- Maximum thrust — 240 kN
- Noise score — 60
- Pollution score — 58
Feel free to use and/or upgrade, or customise this model! Just don't forget to credit me in your work :)
Credits
Original Boeing 737-700 model by Urban Games.
Model adaptation, customisation, and testing by me, made with the assistance of GPT-6.1 Sol.
Changelog
1.0 — Initial Release
- Introduced the Boeing 737-800, adapted from the original Boeing 737-700.
- Included a customizable, Qantas-inspired generic livery.
- Added tail illumination and corrected passenger-door operation to use the left side.
- Adjusted aircraft specifications and purchase-menu previews.
2.0 — Base Pack Expansion
- Expanded the mod to 12 variants: three generations with four customizable liveries each.
- Added No Winglets and Scimitar Winglets variants alongside the existing Blended Winglets model.
- Introduced generation-specific specifications and availability dates.
- Added cockpit eyebrow windows to Early variants.
- Updated cockpit and cabin textures, including generation-specific seats and accent stitching.
- Added animated landing spoilers and improved low-speed elevator movement.
- Added randomly assigned aircraft registrations.
- Refined exterior textures, recolouring masks, LODs, purchase-menu icons and previews.
2.1 — Visual and Lighting Improvements
- Improved cockpit window frames and cleaned the surrounding fuselage textures.
- Corrected engine-cowling textures on Liveries 2 and 4 while preserving metallic intake rims.
- Removed unwanted red tint from the Falcon emblem on Livery 3.
- Corrected navigation-light positions and directed their light downward on No Winglets variants.
- Reduced tail-logo spotlight intensity.
2.2 — Spoiler Animation and Wing Texture Improvements
- Improved landing-spoiler deployment and retraction across all 12 variants.
- Removed triangular paint artefacts from Livery 2 wing surfaces across all three generations and LOD0–3.
2.3 — Updated to the Boeing 737 NG – Creator’s Pack v1.1 Standard
- Updated Early wingtips, wingtip lights and strobes, and added the latest NG 1.1 Scimitar geometry.
- Introduced a continuous fuselage texture layout and adapted all four existing liveries and recoloured masks.
- Restored cabin windows in the extended fuselage and corrected interior lining, ceiling gaps and overlapping surfaces.
- Refined cockpit seams and interior emergency-exit details.
- Updated landing-spoiler and takeoff-flap control, including smoother flap retraction.
- Reworked registration rendering on the fuselage and wings.
- Various other visual fixes.
Bilder
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