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Blank Slate: Empty Flat Test Map

von square17Version 1.0Aktualisiert 10.10.2026Rev. 343,6 KiB
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Beschreibung

A terrain generator for a completely blank test map: one flat island at 5 m, a gentle coast and open sea on every side. No hills, rivers, lakes, trees or rocks.

Endorsed by flat earthers everywhere: no curvature, no hills, and you can sail right up to the edge. We checked, and the ships did not fall off.

Features

  • Flat island: a rounded square plateau covering most of the map, perfectly level for laying track and roads anywhere.
  • Sea on all sides: a short coastal slope down to 30 m deep water, so ships work all the way round.
  • Nothing on it: no trees, rocks or forests, and no reforestation.
  • Every climate: shows up as "Blank Slate (flat island)" in the generator list for Temperate, Dry, Tropical and Subarctic.

How to get a map with no towns or industries

  1. Main menu: Map Editor, then start a new map with your climate.
  2. Open Generate heightmap, choose Blank Slate (flat island) and generate. The editor does not place towns or industries.
  3. Save the map, then start a game from it with Play Map.

Notes

  • Choosing Blank Slate from the normal New Game menu also works, but the game still places towns and industries there.
  • The island is stretched with the map, so on 1:2 and 1:3 maps it is a long rectangle.
  • Only used when generating a map. It does not change existing saves and is safe to add or remove at any time.

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Screenshots and camera

Testing tools

Towns & Streets: New York · Oregon · California · Texas · Pennsylvania · Alaska · Washington · Arizona · Minnesota · Florida · Colorado · Hawaii · New Mexico


Changelog

Revision 3 (2026-10-10)

  • Changed: gallery images only. Nothing changes in game.

Revision 2 (2026-10-10)

  • New: translations into Russian, German, French, Spanish, Italian, Dutch, Polish, Portuguese (Brazil), Japanese, Korean and Chinese (Simplified and Traditional). The mod follows the game's language setting.

Revision 1 (2026-10-09)

  • First release.

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