mod.io · Mod 6440105
Nearby Industry Auto-Fill
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Beschreibung
Adds missing finished-goods industries near cities based on their current cargo demand, with an option to complete the necessary upstream supply chains. Existing nearby industries are reused whenever possible. Supply chains follow actual production recipes. Where alternative inputs are available, one viable branch is selected; optional inputs used only to increase output are not added. Industry availability dates and the current economic region determine whether a new industry can be built.
Supports finished-goods industries plus necessary upstream industries, or finished-goods industries only. Automatic generation can be switched On or Off. Check intervals are 1, 3, 5, 10, 15 or 30 real-world minutes, unaffected by game speed; paused and offline time do not count. Distance limits, check intervals, industries per cycle, the cumulative limit, and placement attempts are configurable. Progress and cumulative counts are preserved when saving and loading.
By default, finished-goods industries must be within 3 km of the city’s commercial district center, and upstream industries within 5 km of their corresponding downstream industry. Each completed cycle is followed by a default 10-minute interval in real-world time. Up to 4 industries can be generated per cycle, with a cumulative limit of 80 per savegame and up to 8 placement attempts per target per cycle. Long supply chains may be completed over multiple cycles. Upstream industries are not necessarily all within 3 km of the city.
Intended for free play and vanilla industry recipes. Industry generation has been verified on a temperate map starting in 1930. Industries added by other mods are not yet supported. This mod does not replace the game’s original industry generation system, expand production capacity according to demand volume, or build transport routes. Players must still organize transportation. Disabling or removing the mod will not delete industries it has already generated.
v0.2.1 Update Notes
Automatic generation now has two options: On and Off. The preview-only option has been removed. Switching Off stops automatic checks and further construction submissions. Existing industries remain, although a construction command submitted before switching Off may still complete.
Check intervals now use real-world time, with options of 1, 3, 5, 10, 15 and 30 minutes. The default is 10 minutes. Increasing game speed does not shorten the interval, and paused or offline time does not count. The first check starts when the game is unpaused after initial activation; subsequent intervals begin when each cycle finishes.
The mod name and cover now display the version number for easier identification. Both the Chinese and standalone English editions have been updated. Please enable only one edition at a time. After updating an existing save, check the automatic generation toggle and interval settings before loading.
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