mod.io · Mod 6442162
Traffic Light Tools
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Beschreibung
Tired of the game putting traffic lights on every new crossing? Traffic Light Tools gives you a few switches for all of them, and a list of the lights you placed yourself.
WHERE TO FIND IT
Click the struck-through traffic light icon in the mod button area (top left, next to the layers button). It opens the Traffic Light Tools window with two tabs, Switches and Manual lights. The ? in the title bar opens the help; the pin next to the close button keeps the window open when you press Esc. The window and the note window open where you left them, also after a restart. The mod does not change the game's own windows, so it cannot clash with other mods that do.
BLOCK AUTOMATIC TRAFFIC LIGHTS ON NEW CROSSINGS
When ticked, the lights the game places by itself on a new crossing are switched off right after it is built. Lights you placed yourself with the traffic light buttons of the intersection window stay. The setting is saved with your savegame and is off until you tick it. A new light may show for a moment before it goes.
REMOVE ALL TRAFFIC LIGHTS
Switches off the lights at every crossing of the map in one go. Click twice to confirm. With "Keep manually placed traffic lights" ticked (the default), only the lights the game placed are removed; for safety, this box turns on again whenever you load a save. The result line tells you how many were removed, kept or refused by the game. If a kept light uses a light type from a mod you removed, it gets the game's default light instead, so editing roads at that crossing no longer crashes the game.
COUNT TRAFFIC LIGHTS
Shows how many crossings have a light, split into automatic and manual. Changes nothing.
MANUAL LIGHTS
Lists every crossing with a light you placed yourself. Pick a town in the drop-down (the camera moves there; untick Jump to town to keep the camera where it is), then click a crossing: the camera moves to it and its note window opens. With Edit you can give it a name (up to 40 characters) and a note (up to 120), so you remember why the light is there.
The list follows your changes by itself: a light you place is added and selected, and a listed crossing you click on the map is selected too. Refresh searches again.
If a light with a name or note is removed, the crossing stays listed as "light removed", so the note is not lost; Forget (two clicks) deletes it. A crossing that is gone from the map shows under "Gone from the map".
NOTES
- Removing a light is the same change as the "None" button of the intersection window; you can put a light back on any crossing the usual way.
- A crossing belongs to the nearest town centre.
- On a big map, Remove all and Count look at every object once, which can take a moment.
- Where the windows were left and the Jump to town switch are kept in the game settings (for every savegame), not in the savegame.
- Names and notes are saved with your savegame. Removing the mod from a savegame is safe: the save loads and the lights on the map stay; the blocker setting goes back to off and the names and notes are lost.
Bilder
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