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mod.io · Mod 6444059

Crossing Tools

von ShanduVersion 1.0Aktualisiert 13.10.2026Rev. 637,0 KiB
Bitte ModManager zuerst starten. Dadurch wird der Installations-Link unter Windows registriert.

Beschreibung

Edited a crossing's lanes and lost track of which ones? Crossing Tools finds the crossings whose lane connections have a problem, or that you changed, and takes you there, town by town. HOW TO USE Click the crossing icon in the mod button area (top left, next to the layers button). The window scans the crossings when you open it; Scan scans again. Pick a town in the drop-down (the camera moves there; untick Jump to town to keep the camera where it is), then click a crossing: the camera moves to it, its note window opens, and with the construction menu closed the game's own Crossing Tool opens. The game selects that tool only if it was the last one you picked in its tab: after a game start, or after using another tool there, pick the Crossing Tool once by hand. Fix the lanes - the list follows your edits by itself and selects the crossing you just edited. A crossing you click on the map is selected in the list too. The ? in the title bar opens the help; the pin next to the close button keeps the window open when you press Esc. The window and the note window open where you left them, also after a restart. TWO VIEWS - Problems (default): only what no layout wants: - a lane leads nowhere: a car, bus or truck lane comes into the crossing and has no connection at all; - a street cannot be entered: no lane from the other streets leads into it; - a U-turn: a connection leads back into the street it came from. - Modified (tick Show modified): also what you may have done on purpose - removed turns (for example no left turn) and lanes cut off from a direction. The game's own layout lets every other street drive into every outgoing lane, so a lane you cut off from a direction shows here. The mod cannot tell a change made on purpose from one made by mistake (see KNOWN LIMITS). An untouched crossing shows in neither view. Sidewalks and tram tracks are not checked. KEEP IT Happy with a modified crossing? The check at the end of its row keeps it: it leaves the list until it changes again - by you, a road upgrade or a misclick - and then it is back. The Kept tab lists them by town; the X takes one back, Restore all takes back every one (names and notes stay). NAMES AND NOTES Any listed crossing can have a name (up to 40 characters) and a note (up to 120): click its row, then Edit. Done and keep it saves the note and keeps the crossing in one go. NOTES - The scan only reads the map. It changes nothing, costs nothing and is safe to use in a busy city. - A crossing belongs to the nearest town centre. - An automatic reset of crossings is not included: rebuilding a crossing while vehicles drive through it can crash the game, so the mod leaves the fixing to you. - Where the windows were left and the Jump to town switch are kept in the game settings (for every savegame), not in the savegame. - Kept crossings, names and notes are saved with your savegame. Removing the mod from a savegame is safe: the save loads normally and your map is unchanged, only the kept crossings, names and notes are lost. KNOWN LIMITS - The game keeps no record of a crossing's original lanes, so the mod judges by a rule measured in game: in the game's own layout every outgoing lane can be reached from every other street. That holds for every crossing tested (1+1, 2+2, 3+3 lanes, one-way streets, mixed widths, T and 4-way). - What the rule cannot see: connections you only add, and connections you move so that every lane can still be reached from every street. Such a crossing looks untouched. - Mixed widths: where a 2-lane street meets a 3-lane street, the game's own layout links the inner lane into the two inner lanes and the outer lane only into the outer lane - the logic behind this is not known yet. Moving such a link (for example from the middle lane to the inner one) cuts the middle lane off from that street, and the mod lists it, even if it looks like a small change. - Mods that change the lane layout of crossings (for example roundabout or lane discipline mods) have not been tested with Crossing Tools. How their crossings show up is unknown.

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