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Line Manager

von Cayde_OffVersion 1.0Aktualisiert 14.10.2026Rev. 8182 KiB
Bitte ModManager zuerst starten. Dadurch wird der Installations-Link unter Windows registriert.

Beschreibung

What's new in 1.1 ?

  • Much faster on big networks: on a test network of 400 lines and 4,000 vehicles, the open window went from about 48,000 calls to the game every 2 s to about 600 every 0.5 s. No more freeze at the new year.
  • Settings for each line: click the gear of a line to give it its own automatic mode, maximum, minimum, upgrade rules, name and alerts.
  • Upgrades that follow your rules: close capacity, not slower, not noisier, electric stays electric, same specialization and more, each one on or off. A preview before Upgrade all, and an undo.
  • The Lines tab is a table: click a header to sort, again to reverse, new columns Town, Type, Demand and Interval, and a search field.
  • And more: names kept up to date, Set apart for lines meant to lose money, the new status Low demand, the load of each cargo, settings kept in each save, about 50 new tooltips.

Tired of opening 40 line windows one by one to find the one that loses money ? Line Manager tells you what is wrong with each line, what to do about it, and lets you fix it in one click.

In every line window

  • A diagnosis: Healthy, Overcrowded, Underused, Low demand, Losing money or Problem, with the reason in plain words.
  • The numbers that matter: vehicles, load, waiting passengers, interval, profit over 12 months and per vehicle. Lines with several cargos show the load of each one.
  • Live line analysis: the busiest stretch of the line, how full vehicles leave it, how many people are left behind, and the time of one round.
  • Advice: for example "add 1 vehicle" or "you could remove 1 vehicle".
  • +1 / -1 vehicle: adds a copy of the newest vehicle at the best depot, or removes the oldest one.
  • Upgrade: switches the line to a newer model that follows your upgrade rules.
  • Settings: the gear opens the settings of this line.
  • Duplicate, Reverse and Return line: the return line builds the way back for you, same stops, same color, waypoints mirrored.
  • Click "Waiting": every stop with its waiting passengers, frequency, who is left behind, and an alert when vehicles bunch up.
  • Catchment areas: a switch to show the circles of the stops on the map of the line window.
  • Load column in the vehicle list, so you see which vehicles run empty.

One window for your whole network

Open it with the button at the top left of the screen, next to the layers button (with a controller: radial menu > Mods). A red counter on the button tells you when a line needs attention, hover it for the list.

  • Lines: a table of all your lines. Click a header to sort, click it again to reverse. Columns Town, Type, Vehicles, Load, Demand, Waiting, Interval, Profit and Status, a search by name, town or type, filters by type, passengers or cargo, lines with their own settings and lines set apart, and a summary of your network.
  • Settings of a line (the gear): automatic vehicles (mode, maximum, minimum), automatic upgrade or never and its own rules, depot, name kept up to date or fixed, advice, whether it counts in the red counter, and Set apart. Each setting follows the general one until you change it.
  • Set apart: for lines meant to lose money, like staff shuttles or monument deliveries. They leave the list, the totals and the red counter.
  • Fleet: every model in service and how many are past their lifespan. Upgrade them all with a preview of every change and an undo, set a model to never be upgraded, or replace one model on every line with the model you pick. The cost is shown before you confirm.
  • Colors: one color per type or per town, one shade per line or the same color for all.
  • Names: build a pattern like "{TOWN} L{N}" with one click per variable and check the preview. With Automatic names On, the names given by Line Manager stay up to date on their own, and a name you typed yourself is never touched. Rename all again puts every line back into the automatic names, with an undo.
  • Automatic: optional and off by default. It watches every stretch of your lines live, adds vehicles when the busiest stretch is 95 % full or more, removes the extra ones if you allow it (a third of the fleet at most each time), up to a maximum per line, and can upgrade old vehicles for you (3 a month at most, one per line through the depot). Lines with a problem are never touched.

Upgrade rules

A vehicle is only upgraded to a newer model of the same kind that carries the same cargo, runs on the same network and follows these rules, each one on or off: close capacity, not slower, not noisier, not more polluting, electric stays electric, same specialization, trains not longer. Among the models that pass, the newest, then the closest in size. A vehicle you changed or bought yourself is never upgraded automatically.

Settings (mod list)

The Line Manager settings (Automatic tab, settings of each line, names) are kept in each save. The mod settings only give the starting values of a game that has none yet.

  • Automatic vehicles: Off (default), Add when overcrowded, or Add and remove.
  • Maximum vehicles per line (automatic): 5, 10 (default), 15, 20, 30 or 50.
  • Automatic upgrade: Off (default) or On.
  • Vehicles go through the depot: Off (default) or On. On: removed or upgraded vehicles drive to a depot and are sold there, new ones leave the depot, one at a time per line.
  • Advice on the line card: On (default) or Off.
  • Background analysis: Normal (default), Light (very big networks, fewer vehicles watched per check) or Only with the window open (nothing runs in the background until you open the window).
  • Background of the game's line manager: White (game default), Black or Normal view.

Good to know

  • Saved with your game: colors, patterns and settings stay in your save. Saves made with 1.0 keep working.
  • Lines named by 1.0: click Rename all again once, so Line Manager knows their names are its own.
  • Cosmetic mod: achievements stay enabled, and you can remove it at any time.
  • Console: the button can be reached with a controller (radial menu > Mods). Not tested on console yet, feedback welcome.
  • 9 languages: English, Français, Deutsch, Español, Italiano, Русский, 日本語, 简体中文, 繁體中文.

Thanks to SergoWai, eggplanes, ForeverTrick1, ITAHawkmoon98, Astartas, DanzaDragon, GreasyExamination and uFFxDa for the ideas and reports, and to the Discord beta testers !

Part of the Cayde's Mods collection. Questions, bugs or ideas ? Leave a comment, I read them all. Follow Cayde_Off so you don't miss the next ones !

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Résumé FR :

Un diagnostic et des conseils pour chaque ligne, des réglages propres à chaque ligne (roue crantée), toutes vos lignes dans un tableau triable, des améliorations de flotte qui suivent vos règles (capacité proche, pas plus lent, pas plus bruyant, électrique reste électrique…) avec aperçu et annulation, des noms tenus à jour tout seuls, les couleurs et un mode automatique (désactivé par défaut). La 1.1 est beaucoup plus rapide sur les grands réseaux. Mod cosmétique, succès conservés, 9 langues.

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ZUSAMMENFASSUNG DE :

Eine Diagnose und Tipps für jede Linie, eigene Einstellungen pro Linie (Zahnrad), alle Linien in einer sortierbaren Tabelle, Flotten-Modernisierung nach Ihren Regeln (ähnliche Kapazität, nicht langsamer, nicht lauter, elektrisch bleibt elektrisch…) mit Vorschau und Rückgängig, automatisch aktuelle Namen, Farben und ein Automatikmodus (standardmäßig aus). Version 1.1 ist auf großen Netzen viel schneller. Kosmetischer Mod, Erfolge bleiben aktiv, 9 Sprachen.

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