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Express & Local Rail Stations

von brian0saurusrexVersion 1.0Aktualisiert 12.10.2026Rev. 1223,1 KiB
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Beschreibung

Passenger stations built for express and local services, placed in one click from the rail stations menu (passenger): Express & Local Station, with the layout picked from a dropdown. Every layout comes with its track fans already built, so you only connect the line. Expresses run through on the middle tracks while locals stop at the platforms. Fun to try: run an express and a stopping service on the same double-track line. Put a Halt 2+2 in each small town and a Hub 4+2 where the two services meet, and passengers change across the platform. On a single-track branch, a Wayside 2 or Halt 2+2 doubles as a passing place. The gallery shows every layout, with the signals we recommend placing. The layouts: - Wayside 2: two platform tracks, nothing passes; on a single-track line it is also a passing loop - Halt 2+2: side platforms and two through tracks in the middle, so expresses pass a stopped local at line speed - Hub 4+2: two island platforms (express on the inner face, local on the outer) around two through tracks, for a cross-platform change - Grand 6+2: six platform tracks and two through tracks for a main city station - Terminus 2, 4 and 6: dead-end platform tracks with the building at the buffer end, a ladder throat and crossovers Settings: - Outer tracks (Hub and Grand): through, dead-end bays at one end, or bays facing opposite ends so trains ending from each direction reach their bay without crossing a track; on a 4-track line, ladders of crossovers take reversing trains over the express pair - Platform length: 160, 240, 320 or 400 m - Platforms: passenger or cargo (cargo platforms are 10 m wide and get a cargo building; the Hub stays a passenger station) - Line it joins: 1-, 2- or 4-track (local, express, express, local) - Crossovers on a 2-track line (always added where there are dead-end tracks) - Track: best for the year, or high-speed; the switch curves get gentler on faster track - Driving side: right- or left-hand traffic - Signals: path signals on the fans, or none How it works: each station is the game's own modular passenger station, so you can add buildings and other modules as the town grows, and mods made for base stations should work with these too. With Signals on, the track fans are built as ordinary track a moment after the station and path signals go on them; the gravel strip shown while placing marks where the fans will go. With Signals off, the fans are part of the station. Either way you can Configure the station afterwards to add or swap modules, including cargo platforms. Bulldozing a station with Signals on leaves its approach track and signals, like any track joined to a station; remove them separately. Inspired by Anduin's Station Template 6+2. MIT License.

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