QQ's large Airports
Beschreibung
【EN】
5 new large airports, each featuring a 1,200 m runway, rapid-exit taxiways(not rapid at all), and taxiways.
- Comes with a large number of slots, allowing really many aircrafts to stay.
- Choose your runway paving: asphalt or concrete (vanilla game).
- Choose your taxiway paving: asphalt or concrete (vanilla game).
- Choose [yes] if you need more aprons. Each extra apron provides a large number of extra slots.
- Plop if you need a second runway, just the vanilla way. A second runway is not really necessary. This will give you more flexibility and variety when building airports across your maps.
- Plop if you need a second taxiway, just the vanilla way. A second taxiway is not really necessary. This will give you more flexibility and variety when building airports across your maps.
- Choose [yes] if you want ground textures (dirt). Choose [No] to freely use the vanilla Ground tool to change the surface texture of your airport.
- Choose [yes] if you want terrain alignment. Choose [No] to freely use the vanilla Terrain tool to modify the terrain around your airport. This is particularly useful when building floating airports. (You may need the mod [build with collision] or something like that.)
Something You Should Know:
# Make your plan and decide which options you want to use before you plop the airport, including the runway orientation and additional aprons. Once the airport has been placed, you cannot return to the options menu to change your selections unless you delete and rebuild it.
# DO NOT use the vanilla approach light module. These airports already come with a complete lighting system, including approach lights, PAPI, RABBIT lights, runway centerline lights, runway edge lights, touchdown zone lights, taxiway centerline lights, taxiway edge lights, and more.
# DO NOT use the vanilla approach light module to change the runway direction. Please use the options menu instead. To change the orientation after placement, you must delete and rebuild the airport. Although these airports do not prevent you from changing the direction by using the vanilla approach light module, I can't make sure that doing so will not cause broken [connections] of your line or any other issues. (I have no need for this functionality myself, so I will not be spending time testing it. It may work well, or it may cause problems. I don't know. If any problems happen from doing so, you will need to resolve them yourself.)
# Airports DO NOT automatically remove assets (trees, rocks, or other assets), nor do they prevent the game from plopping such assets on airport grounds. You will need to check and maintain your airport yourself (remove assets automaticlly plopped by the game itself), or use a mod that prevents the game from plopping these assets automatically, if such a mod exists. I don't know.
# To provide greater flexibility, the slots cover quite a wide area. Depending on the way you plop your modules, some slots may automatically become unavailable (the airport becomes red and show an error message telling you cannot build, if you try to use that slot), such as those located too close to road intersections.
# When the number of terminal modules reaches 15 or more, the terminal number markings on the ground will no longer display numbers. This is caused by the vanilla terminal module and is not caused by this mod.
#You don't need to know but if you wish to read the update information, scroll to the bottom of this page. Update information are the content following "【yyyy/mm/dd Update】" .
【CHS】
为您提供5款大型机场,每个都带有1200米长的跑道,完整的快速脱离道和滑行道。
- 自带大量插槽,可容纳相当多的飞机。
- 可以选择跑道铺装:沥青 或 水泥混凝土(游戏原版)。
- 可以选择滑行道涂装:沥青 或 水泥混凝土(游戏原版)。
- 可以选择是否需要额外的停机坪,每个额外的停机坪都将提供大量插槽。
- 可以选择是否需要第二跑道,就像游戏原版那样——你并不必须修建第二跑道。多样的选择为您地图的机场带来更多不会重复的丰富性。
- 可以选择是否需要第二滑行道,就像游戏原版那样——你并不必须修建第二滑行道。多样的选择为您地图的机场带来更多不会重复的丰富性。
- 可以选择是否自带地表贴图(泥土)。选择[否]意味着您将可以自由使用游戏自带的[场地(Ground)]工具更换您机场的地表贴图。
- 可以选择是否自带平整地形。选择[否]意味着您将可以自由使用游戏自带的[地形(Terrain)]工具更换您机场的地形。这在您修建海上机场的时候将尤其有利。
请注意
#在建设之前做好计划,确定您要选择哪些选项(降落方向,额外停机坪等)。当您摆下机场,您将没有机会返回菜单修改您的选项,除非您拆除重建。
#不要使用游戏自带的进近灯模块。机场已经自带了完整的灯光系统,包含进近灯,PAPI,RABBIT,跑道中央灯,跑道边灯,接地区灯,滑行道中央灯,滑行道边灯等。
#不要使用游戏自带的进近灯模块来变更起降方向。请通过选项菜单进行选择。若需更改,请拆除机场并重建。尽管这些机场本身并不禁止您通过游戏自带的进近灯模块来变更起降方向,但我并不保证它们不会引发任何路线断开或其它问题(我完全没有这样的需求,因此不会浪费时间做这项测试)。若因此产生任何问题,请自行解决。
#机场不会自动删除地表杂物(树,石头或其它摆件asset),也不会阻止游戏在机场地面生成这些摆件asset。您需要注意观察并维护您的机场,或使用相关mod禁止游戏自行生成摆件asset(如果有此类mod的话。我不知道。)。
#为了更高的自由度,自带插槽的范围相当宽泛。这意味着根据您的实际使用情况,其中部分插槽会自动变得不可用(例如离路口过近的那些)。
#当停机位(terminal)的数量到达15个以上时,地面的停机位编号标识将会不再显示数字。这是游戏本身的停机位(terminal)模块导致的,并非是本mod所提供机场所影响。
【2026/10/18 Update】
为配合正在制作中的大型停机位模组(the last picture),本模组进行以下调整:
-对机场2与机场5中垂直于跑道的停机位生成用滑行道的间隔距离进行了统一。
【2026/10/16 Update】
为配合正在制作中的大型停机位模组(the last picture),本模组进行以下调整:
-本模组提供之机场不再提供自带围栏。
-解决了不同方向停机位距离滑行道远近不一的问题。
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