TF3TF3 Mod PortalTransport Fever 3 · erweitert um Community-Checks
mod.io · Mod 6448877

Melbourne HCMT - 7 & 10 cars

von RankooKoitaiVersion 1.0Aktualisiert 15.10.2026Rev. 38,7 MiB
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Beschreibung

Melbourne HCMT electric multiple units for Transport Fever 3, with seven-car and ten-car purchase variants. Available from 2020 and designed for electrified railway services. IN-GAME PARAMETERS Seven cars: 130 km/h; 372 passengers; approximately 162.3 m; 317 t empty mass; 4,000 kW; 500 kN tractive effort. Ten cars: 130 km/h; 534 passengers; approximately 229.8 m; 449 t empty mass; 6,000 kW; 750 kN tractive effort. The seven-car set has four powered and three unpowered carriages; the ten-car set has six powered and four unpowered carriages. DESIGN The blue-and-silver body carries a geometric Melbourne livery, readable vehicle numbers and a yellow cab front. Brighter exterior materials retain the body detail under normal daylight. Opaque black rubber seals bridge the passenger window frames to the body while the central glazing stays transparent. Transparent close- and medium-distance windows reveal face-to-face seating, priority seats, handrails and the passenger saloon. Passenger positions support seated and standing travellers, with a separate driver position in each cab. Each carriage type has an aisle view and a window view. DOORS AND DISPLAYS Passenger doors slide inward into the car body on the platform side and close before departure. The opposite side stays closed. The inward-sliding leaves include their glazing and inner panels. Door animation is used in the close and medium detail levels; distant models keep the doors closed. Cab and side electronic displays automatically show the assigned line name. These displays show the line name rather than a final destination. USE Enable this mod for your save, purchase the desired set from an electric railway depot, and use platforms long enough for the selected formation. Both formations belong to one mod. Removing it can invalidate vehicles using it in a saved game. Capacities, mass and performance are configured for gameplay. Lengths refer to the connected in-game models. These values are not certified engineering specifications. Author: Daniel Long. Service operation, platform-side door selection, passenger animation and onboard-camera switching still require an in-game service check.

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