TF3TF3 Mod PortalTransport Fever 3 · erweitert um Community-Checks
mod.io · Mod 6449979

Transport Fever 3 AI Bridge

von SIcFunVersion 1.0Aktualisiert 10.11.2026Rev. 96171 KiB
Bitte ModManager zuerst starten. Dadurch wird der Installations-Link unter Windows registriert.

Beschreibung

更新内容 / Changelog — v0.12.120 中文 1. 新增离线模型、动画、材质和贴图导出,支持原生资源包、OBJ、FBX、glTF、GLB、PNG 和 TGA。 2. 支持已存储的关键帧、命名动画片段和骨架蒙皮导出;转换格式需要 Blender,并需同步更新本地 MCP 服务。 3. 新增载具属性倍率调整、镜头与界面扩展、运输诊断和世界操作接口。 4. 修复接口识别、模块加载、预览失效及数据兼容问题,改进异常请求与读档恢复核对。 5. 移除试验道路、车辆与设施,撤销原版资源属性覆盖。 English 1. Added offline model, animation, material and texture export to native packages, OBJ, FBX, glTF, GLB, PNG and TGA. 2. Added export of stored keyframes, named animation clips and skinning. Interchange conversion requires Blender and an updated local MCP server. 3. Added vehicle modifiers, camera and interface extensions, transport diagnostics and world-action interfaces. 4. Fixed interface detection, module loading, preview validation and data compatibility; improved failed-request and save-load recovery checks. 5. Removed experimental roads, vehicles and facilities, along with native-resource overrides. 源码与安装说明 / Source code and setup instructions: https://github.com/TNJ2026/tf3-ai-bridge Youtube:https://youtu.be/bds7fKmf2rY 尝试性质与使用预期 / Experimental nature and expectations 中文 这只是一次让 AI 操作《Transport Fever 3》的尝试,欢迎感兴趣的玩家试用。这个模组只是一个工具,连接游戏API和AI agent。具体能实现的功能还是由提示词来控制AI进行思考和实现。使用过程中,AI 服务会消耗 token,是否产生费用以及具体费用取决于你使用的模型、服务和套餐。AI 分析、规划和执行操作通常耗时较长,需要耐心等待。若在尝试使用过程遇到问题,可让Ai agent尝试修复。 English This is an experiment in using AI to operate Transport Fever 3. Interested players are welcome to give it a try. This mod is simply a tool that connects the game API to an AI agent. The specific functionality is realized by prompts that guide the AI in reasoning and carrying out tasks. Using the AI service consumes tokens; any charges depend on your chosen model, provider, and plan. AI analysis, planning, and execution can take considerable time, so patience is needed. If you encounter problems while trying it out, you can ask the AI agent to attempt a fix. 桥接版本 / Bridge version: 0.12.120 中文 通过本地 MCP 服务,将 AI 助手连接到《Transport Fever 3》。支持读取游戏状态、运输规划和建造操作。发布包内置并默认启用原生 userdata 接收器,加载后无需手动修改模组脚本。需要另外安装支持 userdata 通道的本地 MCP 服务,并配置兼容 MCP 的 AI 客户端及本机路径。 English Connect AI assistants to Transport Fever 3 through a local MCP server. Supports reading game state, transport planning, and construction commands. The release includes an enabled native userdata receiver; no manual mod-script patch is required. Requires a separately installed userdata-capable local MCP server and a compatible AI client configured with local paths. 配合 AI 可以做什么 1. 地图与经营分析 查询城市需求、产业生产、库存、线路、车辆与财务,帮助发现供给缺口、运输瓶颈和服务问题。 2. 运输网络与供应链规划 根据目标货品或客运需求,分析生产来源、原料和中间品环节,规划集货、中转、城市配送及公交接驳;比较可用运输方式和设施复用方案。 3. 设施选址与建设 结合地图、地形、接路和覆盖信息筛选候选位置。在支持的接口范围内,按你的授权预览并建设道路、车站、仓库、码头、机场和维护等设施,再读取施工结果。 4. 线路与载具配置 创建或调整线路、停靠站序和装卸设置,检查货品与载具兼容性,配置运输车辆,并查询投运状态和原生故障信息。 5. 运营检查与持续优化 检查供货、客运和产业加成等可读取指标,分析运力与配套缺口;在明确预算和权限后执行优化。持续监控、定时任务及自动化需在 AI 客户端或本地服务中另行配置。 6. 规划报告与自然语言协作 用自然语言提出目标,让 AI 整理路线、设施、预算和实施步骤,并导出 HTML、PNG、SVG 或 JSON 规划资料。 例如:“分析这座城市缺少哪些货品”“先规划一条粮食供应线,不要施工”“按确认后的方案建线并配置车辆”。 使用条件 本模组提供游戏与 AI 之间的连接,不内置 AI 模型或模型服务订阅。需要单独安装本地 MCP 服务,并配置兼容的 AI 客户端。具体操作取决于已加载版本、可用接口及你的授权;方案、施工完成和实际运营效果分别核实。 What can you do with an AI assistant? 1. Map and business analysis Inspect city demand, industrial production, inventories, routes, vehicles, and finances to identify supply gaps, transport bottlenecks, and service issues. 2. Transport networks and supply chains Plan collection, transfers, city deliveries, and passenger connections around cargo or passenger demand. Examine production sources, raw materials, and intermediate goods, and compare available transport modes and facility reuse. 3. Facility placement and construction Use map, terrain, road access, and coverage information to evaluate locations. Through supported interfaces and with your authorization, preview and build roads, stations, warehouses, ports, airports, and maintenance facilities, then read back construction results. 4. Routes and vehicles Create or adjust routes, stop sequences, and loading settings; check cargo and vehicle compatibility; assign vehicles; and inspect operating status and native fault information. 5. Operational checks and improvements Review available supply, passenger, and industry-bonus indicators, identify capacity or infrastructure gaps, and carry out improvements within your specified budget and permissions. Continuous monitoring, scheduled tasks, and automation require separate configuration in the AI client or local service. 6. Planning reports and natural-language collaboration Describe your goals in natural language and let the AI organize routes, facilities, budgets, and implementation steps. Export planning materials as HTML, PNG, SVG, or JSON. Examples: “Which goods does this city lack?” “Plan a grain supply route without building anything.” “Implement the approved route and assign vehicles.” Requirements This mod connects the game to AI; it does not include an AI model or a model-service subscription. A separate local MCP service and compatible AI client are required. Available actions depend on the loaded version, supported interfaces, and your authorization. Plans, completed construction, and actual operating results are verified separately.

Bilder