mod.io · Mod 6454493
Junction Assistant / 路口助手
Bitte ModManager zuerst starten. Dadurch wird der Installations-Link unter Windows registriert.
Beschreibung
Adds a Junctions button to the in-game mod toolbar. Only this mod is needed.
- Lights: once traffic lights are unlocked, new crossroads, T-junctions and junctions of five or more roads get lights as soon as you build them. A one-click scan finds existing junctions without lights and switches them on after you confirm.
- Lanes: straight lanes line up one to one, extra lanes merge at the curb where a road narrows (3 to 2), and the lanes of one approach never cross inside the junction. Dedicated turn lanes for approaches with 3+ lanes are optional. Lanes and phases are written together.
- Phases: planned from the junction's own lane connections so that conflicting vehicles and pedestrians never have green together (in TF3 a green turn does not give way). Where the mod tidied the lanes this includes lanes of one approach merging into one exit lane; where the game's lanes are kept (trams, bus lanes, tidying off) such merges go together, as at any lane drop. Each phase is followed by a short all-red; phases are skipped when nobody waits. A junction with too many directions for a conflict-free plan is not lit automatically (you can still light it from the panel).
- Left alone: roundabouts, ramps, one-way and divided roads, highways, level crossings, station junctions, junctions with trams or bus lanes keep their lanes (lights only), and town-built roads unless you switch them on.
- Your changes win: switch a junction's lights off, edit its phases, their timing or its lane connections and the mod stops managing it. The panel can stop or resume management for the selected junction. When a road at a managed junction is rebuilt, lanes and phases are planned again; if no conflict-free plan is possible any more, the mod switches that junction's lights off and leaves it alone.
- Settings are saved with the game. Removing the mod keeps the lights and lanes as ordinary game objects.
在游戏的模组工具栏加一个“路口”按钮。只需启用本模组。
- 设灯:信号灯解锁后,新建的十字路口、丁字路口和五岔以上路口自动加灯;“扫描全图”找出没有信号灯的已有路口,确认后一键补灯。
- 车道:直行车道一一对应,道路变窄(三变二)时多出的车道在路边合流,同一进口的车道在路口内不交叉;3 条及以上车道的进口可选专用转弯道。车道和阶段一起写入。
- 阶段:按路口自己的车道连接规划,冲突的车流和行人绝不同时绿灯(TF3 里绿灯转弯车不会让行)。整理过车道的路口,同一进口几条车道并入同一条出口车道也分开放行;保留游戏车道的路口(电车、公交专用道、关了整理车道)这种合流照旧一起放行,和普通车道减少处一样。每个阶段后有短暂全红,无人等待的阶段会跳过。方向太多、排不出无冲突阶段的路口不自动加灯(可在面板里手动开灯)。
- 不处理:环岛、匝道、单行道和分离式道路、高速公路、铁路道口、车站路口;有电车或公交专用道的路口只加灯不改车道;城市自己修的路默认不处理(可在设置里打开)。
- 以你的修改为准:关掉某个路口的灯、改过它的阶段、配时或车道连接后,模组就不再管理它;面板里也可以对选中的路口停止或恢复自动管理。已管理路口的道路改建后,车道和阶段会重新规划;如果排不出无冲突的阶段,模组会关掉这个路口的灯并停止管理。
- 设置随存档保存。移除模组后,已设的信号灯和车道作为普通游戏设置保留。
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