mod.io · Mod 6455841
Shrimps
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Beschreibung
Created by MsPiggy & Mr Eldrin.
Adds Shrimp to Transport Fever 3 with two modes. Select Seafood production in the mod settings before creating a new map. Keep that selection when loading the save.
FISH + SHRIMP (50/50) - DEFAULT
Shared fishing grounds split their original seafood output equally between fish and shrimp (for example, 6 fish + 6 shrimp at normal size or 3 + 3 at half size). Storage is split equally: 150 units of each cargo. Every city that demands fish accepts fish, shrimp, or both toward the same demand; the required quantity is not doubled. Select which cargo to collect through your route settings.
SHRIMP ONLY - REPLACES FISH
Fishing grounds keep their original output quantity (12 shrimp per cycle at normal size) and store 300 shrimp. The original fish supply chain becomes Shrimp, with a shrimp name, icon and orange shrimp in the cargo crates. Every city and food factory that would demand fish demands this shrimp instead, with unchanged quantities. Only one seafood cargo is shown in cargo lists.
FOOD FACTORIES
In 50/50 mode, fish and shrimp share the same production rule. A seafood batch can use two fish, two shrimp, or one of each, together with the original metal input. Shrimp-only mode keeps the original seafood recipes and quantities, displayed as shrimp.
The production diagram displays shrimp as a separate recipe row below fish; both share the original production capacity. Shared-mode prospecting includes Shrimp and uses the same fishing-ground permit pool. Legacy shared-mode food factories are refreshed automatically through the native construction command; inventory is not recreated.
TRANSPORT
Shrimp uses the same transport classes, weight, loading speed, delivery time, and payment values as fish. It has a separate icon and dedicated cargo textures for compatible road, rail, and water vehicles.
Use a new map for the selected mode. Changing modes in an existing save has not been verified.
Version 1.2.8
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