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A Corporate World

von LennXOGVersion 1.0Aktualisiert 14.11.202617,9 MiB
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Beschreibung

Important: A Corporate World is not supported on PS5 due to console file-size restrictions.


From nameless factories to shameless empires.

That brewery could just be “Brewery.” Your buses could all look identical. Your freight train could be a perfectly sensible collection of anonymous wagons.

But where's the fun in that?

A Corporate World gives your transport network real company names, logos, colours and liveries. Assign companies to industries, passenger services and logistics operations. Put names on places, identities on vehicles, and a giant company logo on that factory you've been staring at for three hours.

It started with industry names. Then I wanted logos. Then passengers. Then warehouses. Then mixed trains. Apparently “that's enough features” is not something I say very often.

Just want the names?

There is now a simpler option: An Onymous World.

AOW is the standalone naming-only alternative to ACW, made for people who like believable company names but don't want the logos, liveries or extra company controls. Its company catalogue is bundled, so it doesn't need ACW or ACW's country packs.

➜ Get An Onymous World — all the names, none of the corporate drama.

Choose ACW for the full branding experience, or AOW for simpler naming. If both are enabled in the same save, AOW stays inactive and leaves naming to ACW.

Already using ACW? ACW also includes a Names only mode. You can keep your ACW setup and switch off artwork, or choose Selected content and enable only the vehicle categories and building signs you want. Disabled content keeps its saved assignments, recipes and placement presets.

Your companies have names. Your lines should too.

A Tidy World is my companion mod for clear line names, route codes, matching colours and useful destination signs. Because a beautifully branded bus still deserves better than “Line 47.”

ATW names local, regional, intercity, express, workers, shuttle and cargo services. Build your own naming templates, keep opposite directions together, choose vehicle names, and set town and station codes. Its controls live in the game's existing Auto-Rename menu.

ACW supplies the company. ATW organises the service. Use ACW's operator name and existing brand code in ATW templates. There is no second set of company abbreviations to learn.

With ACW active, ATW starts by painting local passenger vehicles and leaves other passenger and cargo painting off. Where you enable ATW painting, ACW yields its livery and keeps the company logo, choosing a contrasting light or dark version. Your saved painting choices take priority.

ATW's optional destination displays use existing vehicle signs, with one-row or two-row layouts on supported base-game and modded vehicles. Use one destination-display mod for the same signs, and one automatic renamer for the same lines.

➜ Get A Tidy World — give the timetable a little dignity.

ATW is standalone and has no required mods. ACW and AOW are optional integrations. You can use ATW without either, or pair it with the company mod you prefer.

What can ACW actually do?

  • Industry companies. Give industries real company identities, with names and company signs on supported buildings.
  • Passenger operators. Choose the companies behind your buses, trams, trains, aircraft and passenger ships. Depots act as their home bases; a separate Passenger World mod is no longer needed.
  • Logistics companies. Give freight transfers and distribution their own identities, with warehouses as their home bases.
  • Vehicle branding and liveries. Apply company logos and colours, choose individual liveries, or keep a lasting random mix on the same line. Custom paint uses the game's colour picker.
  • Mixed freight trains. Set company shares for wagon types. Want 30% Chevron and 70% Elf tank wagons? Set the recipe and use it for supported new and replacement trains. Shares round to whole parts; we still can't sell you 0.3 of a wagon.
  • Names that follow the network. Name industries and infrastructure using company assignments and connected-company rules, including shared hub names and editable templates.
  • Company, town and line controls. Choose companies, set local rules, manage location assignments and line contracts, and find services through the All lines list. Paint follows the vehicle, then the line, then the industry or depot, then the town, then the company; Automatic means ACW does not own the paint. Acquisitions and contracts are company assignments, not a money-and-auctions simulation.
  • Line roles. Use cargo and passenger roles to guide company and livery choices. The optional Line Roles (Auto Rename & Colors) adapter lets ACW use recognised roles from that mod.
  • Your company mix. The base mod holds global companies; local names, logos and paint live in 34 optional country packs. A new game prefers unused companies from the countries on the map, then unused global companies. Mix the packs you enable; a turned-off pack simply leaves its companies out.
  • Choose your content. Separate switches cover trucks, rail cargo, ships, passenger vehicles, other freight vehicles and building signs. Use Names only when you want names without artwork.

ACW is cosmetic. It doesn't change production rates, capacity, speed or the game's transport rules. I can give your traffic jam a logo; I can't make it a good junction.

How much do you want to do yourself?

Automatic follows your configured company and livery rules and handles clear choices. Unresolved conflicts preserve existing appearances rather than forcing a guess.

Assisted handles obvious choices and leaves the less obvious ones to you. Manual leaves changes in your hands.

Play style can be changed in the current game under Settings → Advanced settings → Automation. Apply to use the change immediately. If you change an option yourself, the play style shows Custom.

Advanced settings include naming templates, branding and automation preferences, reusable settings profiles, and searchable help organised into 30 topics.

The interface supports English, German, Spanish, French, Italian, Russian and Simplified Chinese. Choose the language under Settings → Advanced settings; missing translations fall back to English.

Your first corporate takeover

  1. Enable A Corporate World and the country packs you want in your save's mod list. Downloading a pack is not the same as enabling it.
  2. Before loading, choose the parts you want: Industries, Passenger operators and Logistics companies. Set your starting Play mode, Brand selection and content options. Brand selection starts on Automatic.
  3. Automatic brand selection prefers unused companies from the countries of the towns on the map, then unused global companies. You can instead choose a country, a regional mix or Custom (enabled add-ons). Selecting a country does not enable its pack for you.
  4. Load the save, select a place or vehicle, and open Customize. Use Change beside the company or livery, then Apply branding. Expand the card for More Options. The Owner action opens company details; it isn't the company-change button. Existing saves give saved in-game preferences priority over startup choices.
  5. Use All lines to find and configure a service. To link a line to a particular place, select that place, open Lines, and use Assign beside the line.
  6. Open Settings for Advanced settings, or Settings → Help for explanations. Play style is under Settings → Advanced settings → Automation.

The company selector has search, filters and sortable Name, Cargo and Country headings. Choose a heading to sort, then choose it again to reverse the order.

Yes, you can move the logos.

Open Customize → More Options → Editor to adjust logo placements on supported models. The editor is available without enabling a developer setting. A line needs a vehicle on it before there's anything to edit.

Each logo has a Surface setting — Automatic, Backing, Livery or Custom — so contrast can pick the right version, including on curved, arched and rounded placements. When a logo sits on one backing, follow-backing can inherit that colour.

Logo placement tools include positioning, backgrounds, mirroring and curved-logo controls for tanks and other rounded surfaces. Compatible modded vehicles using supported game controllers can also use the editor. Repainting relies on the model's existing colour support and leaves baked liveries intact; custom controllers can require compatibility support.

Saved vehicle placements apply to the exact vehicle or carriage model and can be reused across saves on the same installation. Building edits remain specific to the selected site. Moving one brewery's sign does not move every brewery's signs across the map.

Prepared logo placements are still a work in progress. Not every model will look perfect immediately. The editor cannot read your mind.

Yet.

Before updating

Keep a backup save and fully restart the game after updating. Update A Corporate World 4.0.0 first, then your country packs, then A Tidy World if you use it. Existing assignments and preferences are intended to carry forward, but my optimism is not a backup system.

Country companies now live in the country packs, not in the base mod. Download and enable the packs needed by your companies. The smaller base download gives you more control over what you install; installing every pack still adds up.

Known issue: Live logo editing on small roadside stops and shelters is temporarily unavailable while a crash is investigated. Simple branding on those stops still appears.

The country packs

Start with the A Corporate World base mod, then add the countries you want. Each pack needs the base mod. You can mix packs; you do not need all of them.

There are currently 34 official country add-ons. The old multi-country bundles and separate Passenger World add-on are not required for this version.

Enable the packs in the game's mod list before loading. Brand selection chooses from available companies; it does not download or enable country packs.

Corporate Headquarters

Tell me what doesn't work. Tell me what's confusing. Tell me if I've somehow stopped the wheels turning again. I can't fix something if I don't know what broke.

➜ Join the LennX Discord community for updates, help, screenshots, company suggestions and general corporate misconduct. You can also use this listing's Discussions section.

For bug reports, include your mod version, the company and vehicle or building involved, your settings, and what you did before it broke. Screenshots help with placement problems. For crashes, include the relevant crash report or stdout.txt log; for slowdowns, include your approximate map and fleet size.

The corporations aren't paying me. You can.

These mods are free. Making them consumes a fairly unreasonable amount of time, patience and coffee. If ACW has made your map more believable, more colourful, or just more ridiculous, you can help keep the next update caffeinated.

☕ Buy LennX a coffee on Ko-fi

Completely optional. Massively appreciated. No shareholders involved.


Fan-made mod & trademarks

This is an independent, unofficial, fan-made project for entertainment. Company names, trademarks and logos belong to their respective owners. No affiliation, sponsorship, endorsement or brand licence is implied. A code licence does not grant rights to third-party artwork or brands. Rights holders with concerns can contact the author for review.

The companies are real. The empire is yours. The traffic jams are entirely your fault. — LennX


Changelog

A Corporate World 4.0.0

12 November 2026

Performance

  • Vehicle logos are cached and only drawn nearby; a repaint only redraws what's in view. The transport job no longer re-runs on every stop, and the old Headquarters scan is gone.

Logos and the editor

  • Surface replaces Dark/Light (Automatic, Backing, Livery or Custom), including on curved placements, with follow-backing for the colour the logo sits on.
  • Four-version contrast for all 34 country packs. Smoother vehicle edges, and the circular and arched flicker is gone.
  • Building editor Legs control; automatic entrance billboards removed. The placement selector covers more industry pieces, merges duplicates, and shows logo counts.

Companies and paint

  • The base holds only global companies; country identity lives in the packs. Production and beta are the same version. New games use unused country brands first, then unused globals, then reuse; the start-up pool starts on Automatic. A turned-off pack simply leaves its companies out.
  • Paint follows the vehicle, then the line, then the industry or depot, then the town, then the company. Industry colour now reaches cargo trucks; custom paint uses the game's picker.
  • Rolls-Royce is one global company. Slovenia and other pack updates are in. Clearer company bios, complete translations in all six languages, and “General” is now “Global”.

Restart the game after updating. Update this base mod first, then your country packs.

Bilder