mod.io · Mod 6459748
Import Export Facilities
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Beschreibung
Two trade buildings that connect your map to the outside world: the Commercial Shipping Quay, a floating barge dock placed on water, and the Trade Terminal on land. Each has up to five cargo slots. A slot either imports a cargo (it arrives from outside for your vehicles to bring into the map) or exports one (your vehicles deliver it, get paid, and it leaves the map).
Use them to bring in cargos your map can't produce, such as on specialized maps, or to clear out an excess of materials your industries can't process.
Features
- Any base-game cargo, up to five slots per facility, each set to Import to map or Export from map
- Choose the amount per year for each slot; exports drain at that pace, so you can't dump unlimited cargo
- Commercial Shipping Quay: two ship berths, each handling every slot, so one ship can unload and reload in a single stop. Cargo waiting on the deck is shown on stock lanes, and a straddle carrier works the deck.
- Trade Terminal: a modern distribution warehouse on a walled site; serve it with your own truck or rail stations
Slots set to a cargo your map's climate doesn't have are ignored. To have every cargo and industry in any climate, use it together with All Industries Everywhere.
Map editor
- Set the cargo slots before placing. Like base-game industries, placed facilities can't be reconfigured in the map editor; bulldoze and place again to change them. In a sandbox game you can change them at any time.
Made for map makers and sandbox players who want to simulate regional trade, or anyone wanting to simulate outside trade.
Cargos from other mods
- Cargos added by other mods (such as industry mods with their own goods) appear at the end of each cargo list, after the base-game cargos and grouped by mod, and can be imported or exported like any other cargo.
- If you later remove a cargo mod, a slot set to one of its cargos may switch to a different mod cargo, so check your facilities' settings after changing cargo mods.
Bilder
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