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Line Planter 線鋪植栽
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Beschreibung
Version 5 · Updated 2026-10-20
版本 5 · 更新日期 2026-10-20
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ENGLISH
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Lay trees, plants and rocks along lines and curves, the way you build roads.
Line Planter adds a third tab, [Line Mode], next to [Single Mode] and [Brush Mode] in the panel of every placeable tree, plant and rock (Landscaping > Vegetation), and of the Mixed Trees, Mixed Plants and Mixed Rocks tools.
[ How to use ]
- Pick a tree, plant or rock and click the third tab (the icon with dots on a curve). Until you set the start point, the selected object follows the mouse, as in Single Mode (with Laying Preview on).
- Click to set the start point.
- Move the mouse: the objects of the next segment are shown. Click to lay them; the line continues from there, like a road. Each click is charged once.
- Right click ends the line (the tool stays open). Right click again, or Esc, closes the tool.
[ Line Mode settings ]
- Laying Mode: Straight or Curve.
Straight: every click lays a straight segment.
Curve: on a fresh start, move the mouse to choose the start direction: a white arrow shows it, with dashed guides every 45 degrees (the arrow locks onto them when close). Click to set it; from then on each segment is a smooth arc that keeps the direction, like the curved road tool.
- Snapping (as for roads): snaps to roads and tracks: both sides of the road, the centre line of every lane, or the centre line of the road, whichever is nearest to the mouse. When both ends of a segment are on connected roads, the objects are laid along them, across junctions, the way a road is laid parallel to another. Raised roads and tracks (bridges, viaducts) work the same way, as with the road tools: the objects go on the deck, at its two edges or its centre; tunnels are left out. Also snaps to the ends of lines laid before. Hold Shift to lay without snapping.
- Bend (-1 to 1, keys M / N, as for roads): arches each segment upwards (or downwards), like a bridge.
- Spacing: distance between neighbouring objects, 0.1 m to 100 m in steps of 0.1 m. The spacing stays even across the corners of a line.
- Follow Terrain (as for roads, on by default): on, every object stands on the ground under it, levelled ground and embankments included; off, the objects follow a straight line from the start to the end of the segment, like a road built without following the terrain.
- No Collision: on by default in Line Mode (Single Mode keeps the game's own setting). On: the objects are laid exactly on the line, overlapping anything there; a road built later neither is blocked by them nor removes them. Off: spots already taken by trees are left out, the way the brush does, and a new road clears the objects like any other tree.
- While laying, a white line shows the segment from the start to the mouse, with a white dot where each object will go (the dots for the objects on screen, and none on very dense lines), whether Laying Preview is on or off.
- Laying Preview: on by default; the objects are shown while you lay. To stay light, only the objects on screen are previewed, a few per frame from both ends of the segment, and nothing is worked out again until the mouse moves by more than 5 pixels; before the start point only the object at the cursor is shown. Turn it off for very long or dense lines: the objects are then worked out only when you click (the tooltip still shows the count and length).
- Rotation, Random Rotation and Height of Single Mode work as well. With the Mixed tools, the ticked kinds are mixed at random.
[ Good to know ]
- The objects are the game's own: they are removed one at a time with the bulldozer and stay in the savegame if you remove the mod.
- Trees cost what they cost when placed one at a time, the year's price rise included.
- A cosmetic mod: achievements stay available.
- Texts in all 13 languages of the game; the game's own terms are used where they exist.
[ Changelog ]
v5 (2026-10-20): Snapping to raised roads and tracks (bridges, viaducts): the objects go on the deck, at its edges or its centre. A white line from the start to the mouse, with white dots where the objects will go, whether Laying Preview is on or off.
v4 (2026-10-20): Follow Terrain option, as for roads. Lighter preview: before the start point only the object at the cursor; after it only the objects on screen, a few per frame from both ends of the segment, worked out again only once the mouse has moved more than 5 pixels.
v3 (2026-10-20): Snapping to roads now offers both sides, the centre line of every lane and the centre line of the road, as the road tools do, on roads with any number of lanes.
v2 (2026-10-19): The price includes the year's price rise and each click is charged once. The selected object follows the mouse before the start. Curve mode: white arrow and dashed guides every 45 degrees to set the start direction. Bend arches segments upwards or downwards like roads (keys M / N). Snapping lays along roads and tracks (left side, right side or middle, across junctions). Line Mode has its own No Collision, on by default.
v1 (2026-10-19): First release.
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中文
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像鋪道路一樣,沿著直線或曲線連續種樹、植物與岩石。
「線鋪植栽」在每一種可單獨放置的樹木、植物與岩石(景觀 > 植被),以及混合樹木、混合植物、混合岩石工具的面板上,於〔單一模式〕〔筆刷模式〕旁加入第三個分頁〔線鋪模式〕。
【使用方式】
- 選一種樹、植物或岩石,點第三個分頁(曲線上有圓點的圖示)。設定起點之前,所選的物件會跟著滑鼠游標,跟單一模式一樣(鋪設預覽開啟時)。
- 點一下設定起點。
- 移動滑鼠會顯示下一段的物件,點一下就鋪下去,並從那裡接著鋪,跟鋪道路一樣。每點一下只扣款一次。
- 右鍵結束這條線(工具不會關掉)。再按一次右鍵或 Esc 關閉工具。
【線鋪模式的設定】
- 鋪設模式:直線或曲線。
直線:每點一下鋪一段直線。
曲線:全新起點時,移動滑鼠選擇起始方向,會出現白色箭頭與每 45 度一條的虛線導引(靠近時箭頭會對齊虛線)。點一下確定方向,之後每一段都是延續方向的平順圓弧,跟曲線道路一樣。
- 自動貼齊(與道路相同):貼齊道路或軌道的兩側、每一條車道的中心線或道路中心線,以最靠近滑鼠的為準。線段兩端都在相連的道路上時,會沿著道路鋪設(可跨過路口),跟道路平行並排鋪設一樣。立體的道路與軌道(橋梁、高架)也一樣,跟道路工具相同:物件會放在橋面上,可選橋面兩側邊緣或中心;隧道不會貼齊。也會貼齊之前鋪設的線段端點。按住 Shift 可不貼齊直接鋪設。
- 彎曲度(-1 到 1,M / N 鍵,與道路相同):讓每一段像拱橋一樣向上(或向下)彎曲。
- 鋪設間距:相鄰物件的距離,0.1 m 到 100 m,每格 0.1 m。轉角處的間距也保持一致。
- 依地形貼合(與道路相同,預設開啟):開啟時,每個物件都貼在它下方的地面上(包含整平過的地面與路堤);關閉時,物件沿著線段起點到終點的直線排列,跟不依地形貼合建造的道路一樣。
- 無碰撞:線鋪模式預設開啟(單一模式維持遊戲原本的設定)。開啟:物件照線鋪滿,與原有的東西重疊;之後蓋的道路不會被擋住,也不會清掉它們。關閉:已被樹占用的位置會跳過,跟筆刷一樣,新蓋的道路會像清除一般樹木一樣清掉它們。
- 鋪設時會顯示一條從起點到滑鼠的白色軸心線,並以白色實心點標出每個物件的位置(只標畫面內的物件,很密的線不標點),不論是否啟用鋪設預覽。
- 啟用鋪設預覽:預設開啟,鋪設中會顯示物件。為了減輕負擔,只預覽畫面內的物件,每一幀從線段兩端各加一個,滑鼠移動超過 5 像素前不會重新計算;設定起點前只顯示游標處的物件。很長或很密的線可以關閉,物件只會在點擊時才計算(提示框仍會顯示數量與長度)。
- 單一模式的旋轉、隨機旋轉與高度一樣有效。使用混合工具時,會隨機混合勾選的種類。
【注意事項】
- 鋪出來的是遊戲原生的物件:可以用拆除工具一棵一棵拆,移除模組後也會留在存檔裡。
- 樹木的價格與一棵一棵放置時相同,包含隨年份的漲價。
- 屬於裝飾性模組,不影響成就。
- 支援遊戲的全部 13 種語言,有遊戲原有用語的地方直接沿用。
【更新紀錄】
v5 (2026-10-20):可貼齊立體的道路與軌道(橋梁、高架),物件放在橋面上的兩側邊緣或中心。新增從起點到滑鼠的白色軸心線,並以白色實心點標出物件位置,不論是否啟用鋪設預覽。
v4 (2026-10-20):新增「依地形貼合」選項,與道路相同。預覽更輕量:設定起點前只計算游標處的物件;設定起點後只預覽畫面內的物件,每一幀從線段兩端各加一個,滑鼠移動超過 5 像素才重新計算。
v3 (2026-10-20):貼齊道路時可選道路兩側、每一條車道的中心線與道路中心線,跟道路工具一樣,適用於任何車道數的道路。
v2 (2026-10-19):價格包含隨年份的漲價,每點一下只扣款一次。起點前游標處會顯示所選物件。曲線模式加入白色箭頭與每 45 度的虛線導引來設定起始方向。彎曲度改為跟道路一樣的上下拱形(M / N 鍵)。自動貼齊可沿道路與軌道的左側、右側或中間鋪設(可跨路口)。線鋪模式有自己的無碰撞,預設開啟。
v1 (2026-10-19):首次發佈。
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