mod.io · Mod 6468260
Region Planner / 区域规划
Bitte ModManager zuerst starten. Dadurch wird der Installations-Link unter Windows registriert.
Beschreibung
Region Planner adds a map button to the mod toolbar (top left). One window shows what your map is missing and helps you fix it, tab by tab. It never builds stations, stops or roads: where one is missing it shows you where, and you build it. It changes your game only through the industry block list and the lines and vehicles you confirm with a click.
- Gaps: goods towns ask for with the nearest industry that makes them, towns with little public transport, industries that get no input or ship nothing. Every tile has Locate and Open, and Plan route, Chain or Plan buses where they help.
- Towns: residents, public transport (the game's own rating), lines, every good the town asks for (supplied/asked); worst served first if you like.
- Industries: what each ships and receives a year; filter idle / missing input / working.
- Types: block or allow each type the map's economy can found. New industries of a blocked type are removed right after they appear, with their short access road (only road pieces nothing else uses). Industries already on the map and ones you place yourself stay. The list is kept in the save.
- Chains: a good's whole chain back to the raw materials, step by step: the nearest maker of each step, how it is doing (working / input missing / ships nothing), what arrives a year, and where nothing on the map makes it (with the types that could; Allow if you blocked them). A step that delivers nothing has Plan route.
- Cargo: both truck stations (and how many of the buildings that want the cargo the town's reaches), the truck depot, and the trucks for this cargo: Recommended, Best value and Largest load first, or All. The best number comes from the shortfall and the distance, never more than the destination asks for or the producer makes; a hint when a town outgrows trucks. Creates the line and buys the trucks when you click; on an existing line it adds only what is missing.
- Buses: the town's bus stops and how many people they reach, streets for new stops, suggested lines (multi-stop loops grown from where the residents work and shop, each in its own colour with its stops, the trips it serves and whether you built it), and the busiest two-stop routes (between stops, or to other towns, whose own plan is one click away) with the line that serves each, the line it is part of, the stop it still needs, or Plan this. Pick a line or a route, then a bus: comfort first (the most comfortable that does the job) or money first, plus Most comfortable, Best value and Largest load. The number of buses comes from the riders: the residents' trips on the line times how often people really ride (counted on your own bus lines while you play, kept in the save), so that people wait 3 minutes at most on average (5 on lines between towns or out to industries) and every bus takes everyone waiting on the busiest stretch. The round is the game's own time on a line you already run; on a new line it follows the roads a bus really drives (turning back after a stop included), adjusted by how long your running lines really take. A hint to think of rail when the route is far or needs many buses. Creates the line and buys the buses when you click. Buses only.
- Lines: every line with its vehicles, stops, load and waiting people, how many people get on each bus line an hour, the game's line problems, and advice: on a bus line, how many buses it needs for a short wait and room for everyone; on other lines, from how many wait. Add buys copies of the line's own vehicle, Sell 1 asks first.
In all 13 languages of the game (English, Simplified and Traditional Chinese, German, Spanish, French, Italian, Japanese, Korean, Dutch, Polish, Brazilian Portuguese, Russian); the window follows the game's language, or pick one at the top. Works on its own.
Region Planner(区域规划)在模组工具栏(左上角)加一个地图图标按钮。一个窗口按页显示地图上缺什么,并帮你补上。它不建车站、公交站或道路:缺的时候会指给你看位置,由你自己建。它对游戏的改动只有工业类型屏蔽列表,以及你点确认后建的线路和买卖的车辆。
- 机会:城镇需要的货物和最近的产地、公共交通不足的城镇、收不到原料或没有运出货物的工业。每张卡片都有“定位”和“打开”,需要时还有“规划运输”、“产业链”或“规划客运”。
- 城镇:居民数、公共交通(游戏自己的评分)、停靠的线路、城镇需要的每种货物(已供应/需求),可按服务最差排在前面。
- 工业:每年运出和收到多少,可按闲置 / 缺原料 / 运转中筛选。
- 工业类型:屏蔽或允许地图经济里每一种可新建的工业。被屏蔽类型的新工业一出现就会被移除,连同它的一小段连接道路(只拆没有别的东西用到的路段)。地图上已有的和你自己放的不受影响。屏蔽列表保存在存档里。
- 产业链:一种货一直到原料的整条链,一步一步列出:每一环最近的产地、它的状态(运转中 / 缺原料 / 未运出)、每年送到多少,以及哪一环地图上没有产地(显示能生产它的工业类型;被你屏蔽的可直接解除)。没送到的一环有“规划运输”按钮。
- 货运规划:两头的货运站(城镇站覆盖了多少座需要这种货的建筑)、卡车车库,以及能运这种货的卡车:默认只显示“最推荐”“性价比最高”“载量最大”,也可看全部。最佳数量按缺口和距离算,不超过终点的需求和产地的产量;城镇变大时会提示改用别的运输方式。你点确认后建线路并买车;线路已存在时只补差的数量。
- 客运规划:城里的公交站和它们覆盖了多少人、建议新建站点的街道、建议线路(按居民上班、购物要去的地方算出的多站环线,每条一种颜色,列出站点、服务多少人次、是否已建),以及需求最大的两站路线(站点之间,或去别的城镇,点一下就能切到那个城镇自己的规划),每条显示已经服务它的线路、它属于哪条建议线路、还缺哪个站,或“规划这条”。选好线路或路线后再选公交车:舒适优先(能胜任的车里最舒适的)或省钱优先,另有最舒适、性价比最高、载量最大。车辆数按客流算:线路上居民的出行人次,乘以每人次实际多久坐一次车(在你自己的公交线上边玩边实测,存进存档),要求平均等车不超过 3 分钟(城镇之间或通往工业的线路 5 分钟)、每班车都能把最挤一段等车的人全部拉走。一圈时间:已有线路用游戏自己的时间;新线路按公交车实际要开的道路算(含停站后掉头绕路),再按你在跑的线路的实际情况校准。路很远或要很多车时会提示考虑铁路。你点确认后建线路并买车。只做公交,不做有轨电车。
- 线路:你的每条线路的车辆、站点、满载率、等待人数、每条公交线每小时多少人上车、游戏报告的线路问题,以及建议:公交线按“平均等车短、每班都装得下”算出应有几辆,其他线路按等待人数;“加车”买同款车辆,“卖 1 辆”会先确认。
支持游戏的全部 13 种语言(简体中文、繁体中文、英文、德文、西班牙文、法文、意大利文、日文、韩文、荷兰文、波兰文、巴西葡萄牙文、俄文);窗口跟随游戏语言,也可以在窗口顶部切换。不依赖其他模组。
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