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mod.io · Mod 6468271

Industry All-in-One

von ModioUserbs5lumVersion 1.0Aktualisiert 21.10.2026Rev. 18,9 KiB
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Beschreibung

Three settings for every industry in one mod, each independent of the others: production speed (x2 to x10), storage capacity (x2, x3 or x5) and the tiers of the Boost Factor slider (x2, x5 or x10). The three of them write three different numbers of the same industry definition, so they never multiply into each other - a factory can be fast without being huge, or buffer a lot without running faster. Production scales the processing capacity of the production rules, the number of times a rule may run per year, and input consumption grows with it, so every ratio between cargo types stays exactly as designed. Storage only enlarges the input and output buffers, so a factory waits longer before it stalls. The booster tiers rewrite the option list of the Boost Factor slider and default new industries to its middle row; the slider stays editable per industry. Batch sizes, worker capacity, emissions and prices are never touched, and base game, DLC and modded industries are all covered. Production and storage capacity are baked in when an industry is built, so rebuild or upgrade an existing one to hand it the new values; the booster slider of an existing industry takes effect as soon as it is moved.
一个 MOD 管三件事,互不干扰:生产速度(x2–x10)、仓储容量(x2 / x3 / x5)、增益器 Boost Factor 滑杆的档位(x2 / x5 / x10)。三者写的是同一份产业定义里的三个不同数值,因此不会互相叠乘——工厂可以跑得快但不囤货,也可以囤得多但不加速。生产速度缩放的是生产规则的“每年最多处理次数”,原料消耗同步增长,所以各种货物之间的配比仍是原设计。仓储只放大输入仓与输出仓,工厂在堵住之前能多撑一会儿。增益器改写滑杆的档位列表,并让新产业默认落在中间那档;建成之后滑杆依然可以逐厂调整。批量大小、工人容量、排放和价格都不动,游戏本体、DLC 与其它 MOD 的产业都覆盖。生产与仓储在产业建成时烧入数值,老产业要重建或升级才吃到新值;增益器滑杆则是动一下就立即生效。
一個 MOD 管三件事,互不干擾:生產速度(x2–x10)、倉儲容量(x2 / x3 / x5)、增益器 Boost Factor 滑桿的檔位(x2 / x5 / x10)。三者寫的是同一份產業定義裡的三個不同數值,因此不會互相疊乘——工廠可以跑得快但不囤貨,也可以囤得多但不加速。生產速度縮放的是生產規則的「每年最多處理次數」,原料消耗同步增長,所以各種貨物之間的配比仍是原設計。倉儲只放大輸入倉與輸出倉,工廠在堵住之前能多撐一會兒。增益器改寫滑桿的檔位列表,並讓新產業預設落在中間那檔;蓋好之後滑桿依然可以逐廠調整。批量大小、工人容量、排放和價格都不動,遊戲本體、DLC 與其它 MOD 的產業都涵蓋。生產與倉儲在產業蓋好時燒入數值,老產業要重建或升級才吃到新值;增益器滑桿則是動一下就立即生效。
Three settings for every industry in one mod, each independent of the others: production speed (x2 to x10), storage capacity (x2, x3 or x5) and the tiers of the Boost Factor slider (x2, x5 or x10). The three of them write three different numbers of the same industry definition, so they never multiply into each other - a factory can be fast without being huge, or buffer a lot without running faster. Production scales the processing capacity of the production rules, the number of times a rule may run per year, and input consumption grows with it, so every ratio between cargo types stays exactly as designed. Storage only enlarges the input and output buffers, so a factory waits longer before it stalls. The booster tiers rewrite the option list of the Boost Factor slider and default new industries to its middle row; the slider stays editable per industry. Batch sizes, worker capacity, emissions and prices are never touched, and base game, DLC and modded industries are all covered. Production and storage capacity are baked in when an industry is built, so rebuild or upgrade an existing one to hand it the new values; the booster slider of an existing industry takes effect as soon as it is moved.

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