Subsidies+
Beschreibung
BETA: still being tuned. Please report bugs, ideas and odd numbers in the comments. Subsidies+ adds 15 new subsidy types next to the base game ones. Towns ask for factories, trams, highways, transfer hubs, new settlements and even a world's fair. Full rules, rewards and fines of every type, for your difficulty and game year: Subsidies+ Docs The types - Investment Contract: a factory is built for a town that wants its goods; deliver them. - Prospecting Contract: free prospecting for a raw material a town needs, then deliver it. - Regional Network: join 3–4 neighbouring towns by passenger lines. - Eco Contract: co-finance making a polluting factory green, then ship its goods. - Rail Connection: a direct train between two towns linked only by bus. - Tram Network: a tram line inside a growing town. - Industry Expansion: get all boosts of an industry running at once and it grows a level. - Traffic Relief: raise a jammed town's traffic rating and keep it there. - Workers' Settlement: a new town is founded next to remote industries; bring its residents to work. - New Market: a town starts asking for goods nobody around buys. - Transfer Hub: one station with direct lines to 2–3 other towns, where passengers change. - World Exposition: a one-year world's fair that wants visitors from four other towns. - Non-stop Express: a train with stops only in two distant towns. - Highway Concession: a highway between two distant towns, paid monthly for 12 years. - Industry Partnership: an unserved factory pays with better vehicles instead of money. Settings Turn each type on or off in the mod settings (gear icon on the mod in the mod list). A slider sets how often they come up. Good to know - Workers' Settlement founds new towns and New Market changes what towns ask for. Both stay in your save, so keep a backup while testing the beta. - The mod notes offers and results in stdout.txt (crash_dump folder in the game's user data). Attaching it to a bug report helps a lot. - Translated into 11 languages; corrections from native speakers are welcome. Changelog
1.2.0 - Bigger subsidy types now unlock with your company rank (Mechanic / Coordinator), so new companies see more of the base game's easy subsidies. - Income bonuses of several subsidies no longer cancel each other out. - Eco Contract: only near really polluted towns. - New Market: realistic targets in small towns. - Fixed: crash when accepting Industry Partnership, Eco Contract or Industry Expansion at some factories. - Fixed: contract factories closing mid-contract, Highway Concession missing a finished highway, two Industry Partnerships cancelling each other's perk, deliveries stopping to count.
1.1.1 - New Market: no longer offered for a district that already asks for three kinds of goods; the extra demand used to disappear soon after acceptance. - New Market: if the new demand disappears anyway, the contract ends without a fine or reputation loss. 1.1 - New subsidy: Non-stop Express, a train with stops only in two distant towns. - New subsidy: Highway Concession, a highway between two distant towns, paid monthly for 12 years. - New subsidy: Industry Partnership, an unserved factory pays with better vehicles. - New docs page with the full rules of every subsidy. - Investment Contract: goods from the new factory now count (they did not count at all before). - Eco Contract: goods carried through a warehouse count once. - Targets now follow what the factory can make and what the town takes in; rewards and fines grow with the target. - Prospecting Contract pays less, as it is the easier job. - Regional Network: every pair of towns has its own goal and progress bar; part of the money comes on acceptance. - Workers' Settlement: part of the money comes on acceptance. - New Market: only one per town at a time. - Subsidies now show at the industry window and on the map for Eco Contract, Industry Partnership and Industry Expansion. - Passenger subsidies show their target in the task row. - Shorter offer texts. 1.0 - First beta release.
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