Mod Bar: Custom Mod Button Icons
Beschreibung
Tidies the row of mod buttons in the top-left corner. Put the buttons into groups, sort them, hide the ones you rarely use, and fold a whole group away until you need it, so a crowded row stays easy to read.
Mods add their buttons in lots of different ways, and I can't test every one. If a button looks wrong, doesn't respond or doesn't show up, please post a comment with the mod's name and what you see, and I'll fix it in the next update.
Features
- Groups: buttons start in two groups: Primary (always shown, with the Square mods' buttons) and On hover (every other mod's buttons, shown while you point at the row). Add your own groups, name them, put them in any order and move each button to the group you want.
- Show each group your way: Always, On hover (the group's buttons take no space until you point at the row, or the row has controller focus) or Collapsed (one button with the group's name: click it to show the buttons next to it, click again to fold them away). Windows you opened from those buttons stay open.
- Settings button: the gear that opens the Mod Bar window sits first or last in the row and shows always or only on hover. When nothing else would show, pointing at the row's empty place still brings everything back.
- Sort and hide buttons: move buttons left or right within their group, or untick Visible to hide one. Hidden buttons' mods keep running.
- Your own look per button: keep a mod's original button, or give it a short text (up to 6 characters) or one of 115 icons in place of the mod's button. Show it on a dark tile like the game's layers button, or plain (just the white text or icon), for all custom buttons or one by one. Clicks still go to the mod, and a tile shows pressed whenever the mod's own button would. Works with mods whose button Mod Bar can read; any other keeps its original look.
- Dividers: none at first; turn on a thin line between groups or between every mod.
- Live: every change shows in the row at once. The layout is saved with each game; a mod you add later lands at the end of its group, and a mod you switch off keeps its place for when it comes back.
- Tidy row: Mod Bar's own buttons match the height of the game's layers button, every button sits on the same center line, and the row keeps its height when hidden buttons appear.
- Nothing else changes: every button works as before, the row scrolls and takes controller focus like the game's own.
How to use
- Click the gear in the row to open the Mod Bar window: groups (order, rename, delete, Show, New group), buttons (one row each: group, Visible, look, order), the bar settings (dividers, the settings button's position and when it shows, the frame of custom buttons), a Help tab, and Reset to default.
- The window opens below the top bar, next to the row; drag it anywhere and it opens there again in this game.
Notes
- Changes the interface only. The layout is stored with the game's interface settings, not in the simulation: safe to add to or remove from existing saves.
- Another mod that replaces the same button row would conflict with Mod Bar; none is known.
Credits
- Button icons: Phosphor Icons (phosphoricons.com), MIT license.
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Changelog
Revision 2 (2026-10-24)
- Changed: "On hover" buttons now stay for a full second after the mouse leaves the bar.
Revision 1 (2026-10-24)
- New: first release.
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