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mod.io · Mod 6476756

Station Builder: Rail & Road

von nadellVersion 1.0Aktualisiert 26.10.2026Rev. 465,1 KiB
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Beschreibung

Build train, bus and truck stations your way. Pick the buildings, shape every track, platform and terminal to your liking, and save your stations as templates that work across savegames.

At a glance

  • Train stations: buildings on both sides of the station, every track and platform customizable in type and length, 40 to 400 m long.
  • Road stations: set the number of platforms for each side, add street connections, entrances and exits, and configure your own building layouts, 10 to 100 m long.
  • Slot editor: every slot is a track, a platform, the middle road or empty space, each with its own type and length. Insert, duplicate, move and delete with one click.
  • Templates: save a station and build it again in any savegame with one click.
  • Remember settings: the station builder keeps your settings when you close the menu, and in the savegame, or starts fresh every time. Your choice.
  • Mixed stations: passenger and cargo platforms in one station, set up before you place it.
  • Native with safeguards: the menu only offers what fits the station and what the base game can build.
  • Safe to add or remove: stations are built from base game modules only, so you can add the mod to a savegame or remove it at any time.

How to use

  1. Open the train station or a road station in the construction menu.
  2. Pick a Template at the top, or start from the station's defaults (None).
  3. Choose the buildings: Buildings and Other side (train station), Buildings left / right (road station).
  4. Click a slot to change it, or + to add one.
  5. Happy with your station? Save in the template row keeps it as a template. Reset next to it puts the station back to its defaults.

Details

Templates

  • The template row sits at the top of the station's settings: the Template list, the buttons Save, Overwrite, Delete and Reset, and Remember settings. You only see the buttons that do something right now.
  • The list shows the template your settings match, None for the station's defaults, or Unsaved for anything else. Choosing None puts the station back to its defaults, just like Reset.
  • Passenger train, cargo train, bus/tram and truck stations each have their own templates (up to 20 each) and their own current settings.
  • Templates are named after what they build, e.g. 4 tracks · 240 m · Large + 2 medium or 2 + 2 terminals · 60 m. The same settings are never saved twice.
  • Changed something after choosing a template? The list shows Unsaved: Save keeps your changes as a new template, Overwrite puts them into the template you chose.
  • Templates work across savegames. Your current settings are kept in the savegame.
  • Using a template from another era? What the year doesn't have yet (track types, catenary) falls back to what it has, and the buildings take the era's style.

Train stations: buildings

  • Auto: the base game's choice by track count and length.
  • None, Stairs (a small passenger entrance), or a main building with up to 2 large, 2 medium and 2 small side buildings.
  • Buildings match their platform: cargo buildings at a cargo platform, passenger buildings at a passenger platform.
  • Other side: buildings on the far side of the station, chosen the same way. They need a platform as the last slot.
  • Roads connect to the station along its main building.

Train stations: slots

  • A slot is one element of the cross-section: Track, Passenger platform, Cargo platform or Empty (5 m of space).
  • Cargo platforms: universal, liquid, bulk, flatbed or goods. Passenger platforms: with or without roof. Tracks: their own track type and catenary.
  • Every slot can have its own length and sits at the Start, Middle or End of the station. Start is the end where a terminus has its building.
  • A new slot takes the length and alignment of the slot before it.
  • Up to 20 slots side by side.

Road stations

  • Platforms left and Platforms right: 0 to 4 terminals per side with one click, up to 8 with the slot editor. Length from 10 to 100 m.
  • Slots: 0 is the middle road, L1, L2, ... the terminals on its left, R1, R2, ... the ones on its right. + at either end adds a terminal on that side.
  • Terminals: Passenger or Cargo (universal, liquid, bulk, flatbed or goods), each with its own length, measured from the entrance end like in the base game.
  • Connection: one side, both sides, entrance & exit, or Custom: choose for every slot what sits at its start and end: a street connection, an entrance, an exit, a small or a large building.
  • Buildings left / right: a row of buildings along the outermost passenger terminal of each side, from 1 small to 3 large + 2 small, in the era's style.

Compatibility

  • Changes only the base game's train station and its two road stations (Bus/Tram, Universal Cargo). If another mod replaces one of these stations, that station stays as that mod makes it.
  • Leave the settings as they are and you get exactly the base game's station.
  • No new models: built stations consist of base game modules and stay editable with the game's module tools.

Changelog

  • v3.1: bug fixes.
  • v3.0: templates: save, overwrite and delete. Each kind of station keeps its own settings, also in the savegame ("Remember settings", one switch for all). Reset moved from "Tracks" and "Platforms left / right" to the template row and resets the whole station.
  • v2.0: road stations: the Bus/Tram Station and the Universal Cargo Station get terminals per side, the slot editor, street connections, entrances, exits and buildings at both ends of every terminal, side buildings and 10 to 100 m length. Both stations: slot lengths as buttons, slots aligned to the start, middle or end, building layouts that fit the station, track types and catenary from their year on. New name: Station Builder: Rail & Road (was Train Station Builder).
  • v1.0: first release: train stations with buildings on both sides and the slot editor.

Bilder