Warehouse Distribution
Beschreibung
Warehouse Distribution v1.0.2
Automatically supply nearby town buildings and factories from warehouse storage. Give each warehouse its own supply area and let stored cargo replenish matching local inputs.
Getting started
- Open a warehouse and select its Warehouse tab.
- Tick Enable distribution in this save, then Supply from this warehouse.
- Choose a Supply range with the slider. Use Preview range to see the circle, then Apply range to save it. Applying a changed range switches that warehouse off; enable it again when ready.
- Keep matching cargo in storage and allow the game to run. Enable Cargo flow in the game to see supply icons.
New warehouse settings start at 300 m, adjustable from 100 m to 80 km. Coverage is a straight-line radius, separate from road-station catchment. Existing saved ranges are preserved.
Transport income and warehouse chains
Cargo delivered by road, rail, tram, ship, plane or helicopter can qualify, including recorded journeys through multiple warehouses.
One fare is calculated from the first recorded pickup to the receiving warehouse. The mod divides that fare by each recorded leg's straight-line distance. Original lines and available original vehicles receive their shares in their accounts; the company receives the total once. Local supply from the warehouse adds no extra distance fare.
If an old vehicle is no longer available, its valid original line can still receive its share. A replacement vehicle is never credited for that old journey.
The fare uses the game's base tariff, difficulty and company income multiplier. The distance-based split is defined by this mod; exact matching of the game's own multi-leg split is unverified. Contract bonuses are not included.
Settings and economy modes
- Supply switches are remembered in clean saves. After upgrading from an earlier build, enable the save and desired warehouses once to activate the updated payment rules. New games start with distribution off.
- Built-in No costs mode with unlimited funds supplies eligible cargo without adding vehicle, line or company income. These units receive no later backpay.
- Sandbox alone retains transport payments.
Limits and waiting cargo
- Supply requires matching cargo and free input capacity. Recipient buffers are filled up to 100 units per input, within available capacity. Transfers use small batches shared across enabled warehouses.
- Incompatible history, missing lines or conflicting vehicle records leave cargo waiting. The whole source stock must qualify before a batch can move; other compatible stocks can continue.
- If a cargo or payment check becomes uncertain, distribution pauses. Unresolved payments are not retried automatically. Check Details for the reason.
- Automatic supply refills input buffers. Cargo history, quality, timers, standard delivery statistics and cargo XP can differ from ordinary vehicle deliveries.
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