mod.io · Mod 6484902
Advanced Station Builder
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Beschreibung
Adds four highly customizable train stations to the Rail menu. Each builds the game's own modular station, up to 14 tracks wide (12 for cargo) and up to 840 m long, with optional throats (approach tracks) that connect its tracks to the line, signals, and passthrough tracks. Everything can be changed afterward with the game's own tools, just as if you had built it by hand.
Stations
- Station Tracks: 1 to 14 for passengers, 1 to 12 for cargo
- Length: 80 m to 840 m in 40 m steps
- Passthrough Tracks (through stations): one or two tracks along the station for trains that don't stop, between the tracks of the nearest, middle, or farthest pair, or beyond the far side
- Buildings (through stations): the game's own mix, or one small, medium, or large main building, at the left end, in the middle, or at the right end; termini get the game's own building across the end
- Platform Roofs (passenger stations): as on the game's own stations, none, a roof over every platform section, or the curved special roof over every section (from 1990)
- Track type, catenary, and cargo specialization as in the game's own stations
Throats
- At either end or both (termini: at the open end)
- 1 or 2 line tracks
- Design: Fan (one crossover, then a fan to each side; the shortest), Parallel (every pair of station tracks with its own track in and out; for busy stations), or Directional (each line track serves its own half of the station and nothing crosses; for through stations)
- The line meets the station in its middle or at either side
- Min. Radius from 55 m to 300 m; passthrough tracks keep the full speed of their track type
- Optional path signals for left-hand or right-hand running: on the arriving line track, at the exit of every station track, and on the passthrough tracks
The construction menu closes after each build, which keeps large stations from slowing the game.
Due to game limitations, Advanced Station Builder stations and throats do not snap to existing tracks at build time; place them on open ground and join them to your line with the track tool after building.
Translations into German, French, Russian, Simplified Chinese, and Traditional Chinese are machine-assisted; corrections are welcome in the comments on mod.io.
Removing the mod: the stations stay in a saved game as the game's own modular stations, and the throat tracks, passthrough tracks, and signals stay as ordinary elements.
Like Advanced Station Builder? Also check out Advanced Track Patterns: crossovers, yard ladders, passing loops, junctions, and flyovers, ready to go.
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Reporting a problem
To best assist you, please post in the comments or message me directly on mod.io with:
- what action you were taking when the issue occurred: the station, its settings (a screenshot of the Settings panel helps), and where on the map
- any specific error message you received
- your game version and platform (Windows, macOS, or Linux with Steam, GOG, or Epic; Xbox Series X|S; or PlayStation 5)
- other mods you use
- for a crash or an error message on a computer: the game's log. The game starts its log, stdout.txt, anew each time it starts, and keeps a copy after a crash: use the newest .txt file in the crash_dump folder whose name is a long code. For Steam on Windows, the folder is C:\Program Files (x86)\Steam\userdata\\3493540\local\crash_dump; for other stores and systems, see "Game File Locations" in the Transport Fever 3 wiki (wiki.transportfever3.com).
Share the screenshots and log file through Google Drive, OneDrive, or Dropbox, set to "Anyone with the link can view", and include the link in your post/message. Please don't paste the log into a comment, and remove the link once the problem is solved.
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