Sticky Notes
Beschreibung
The simplest way to leave yourself a note in the game. Shift-click the pin button in the top bar, click on the map, type, press Enter. That's it: your note sits on a pin right where you need it, "double this track", "new coal mine here", "bus bunching on Main St".
Everything else happens right on the pin: hover to read, click to edit, drag to move, Shift-click to delete. No menus to dig through, no tool to pick first.
Features
- Add in two clicks: Shift-click the Sticky Notes button (the pin in the top bar), then click on the map. A small box opens next to the new pin: type the note, Enter saves. Or open the window and use Add note.
- Edit, move, delete on the map: hover a pin to read its note, click it to edit the text, drag it somewhere else, Shift-click it to delete it.
- Every note in one list: newest first, with its nearest town and date. One click on a note's buttons moves the camera there, opens it for editing or deletes it.
- Show pins on map: one checkbox hides or shows all pins.
- Saved with the game: notes, pins and the window's position come back when you load the save.
Settings
- Top bar button (default Icon): the button that opens the window. Icon: a locate icon on a dark tile, like the game's data layers button. Text: the word "Notes".
Notes
- Up to 200 notes per game, each up to 200 characters.
- Pins are part of the interface, not objects in the world, and notes are stored with the savegame's interface data, not in the simulation: safe to add to or remove from existing saves.
- Pins hide while the camera follows a vehicle, like the rest of the interface.
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Towns & Streets: Texas · California · Pennsylvania · New York · Florida · Alaska · Washington · Arizona · Oregon · Minnesota · Colorado · Hawaii · New Mexico
Changelog
Revision 2 (2026-10-28)
- Changed: the note box has the game's own card look and opens a little further from its pin; the note text lines up with the buttons.
Revision 1 (2026-10-28)
- New: first release.
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