mod.io · Mod 6488622
MD Build Grid
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Beschreibung
Place buildings neatly on a grid you can turn, resize and line up with a road or building. While the grid is on, buildings from the build menu snap to it.
- The Grid button at the top left opens the Build Grid window. There you switch the grid on and off, turn it, square it up with the map and set the size of its cells.
- With the grid on, pick a building in the build menu and it follows the cursor on the grid. Its outline is green where it can be built and red where it can't, with the reason beside the cursor.
- The game's rotate keys (N and M) turn the building. Hold Ctrl to turn the grid instead.
- Match, in the window, lines the grid up with a road, track or building you click.
- Measure, in the window, shows the distance between two points you click and how many cells that is.
- C switches between snapping to the grid and placing freely the usual way.
Ports, ship depots and ship maintenance buildings don't snap to the grid, and that is on purpose, not a fault: the game sets them on the shoreline facing the water, which a square grid can't do on most coasts. They follow the shore as usual, with the grid drawn as a guide. To build the rest of a port in line with one, use Match on it.
A few other things are placed the usual way too, such as tilted buildings and anything that puts down several buildings at once; the window says why. A building placed on the grid isn't joined to a nearby road or track by itself, so connect it afterwards.
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