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mod.io · Mod 6495722

Nederland: Netherlands Map

von aimantasVersion 1.0Aktualisiert 01.11.2026Rev. 13,5 MiB
Bitte ModManager zuerst starten. Dadurch wird der Installations-Link unter Windows registriert.

Beschreibung

Just want to play?

Use the ready-to-play save: Nederland (Netherlands): Ready to Play. Subscribe, start a new game from it, and you are playing. No setup and no other mods needed.

All of the Netherlands, as one island you can build a transport company on.

The full story of how these were made: https://aimantas.com/writing/lithuania-transport-fever-3-map/ And the AI side of it, with Claude playing the game: https://aimantas.com/writing/transport-fever-3-mcp-server/

What you get

  • Real terrain: very flat, with the big rivers wide enough for ships
  • The Rhine, Waal and Maas
  • 45 towns where they really are, sized by population: Amsterdam, Den Haag, Utrecht, Eindhoven, Groningen, Tilburg and more
  • 33 starter industries
  • Temperate climate, Very Large map, 1:1

Want to change the map? Use the map kit (about 5 minutes)

You only need the base game. No other mods are needed, and the AI MCP Bridge is not required.

  1. Subscribe to this mod (the Subscribe button on this page, or search for it in the game Mod Hub). Mod Hub downloads the map files for you.
  2. Copy the folders heightmaps and towns_industries from the mod map-kit folder into Steam/userdata/<your id>/3493540/local. On a Mac the downloaded mod is in ~/Library/Application Support/mod.io/common/10640/mods/6495722/map-kit. On Windows or Linux, or if you cannot find it, download the same map-kit from GitHub: https://github.com/aimantas/tf3-country-maps.
  3. In the game: Map Editor, new map (Temperate, Very Large, 1:1). Import the heightmap Nederland_4097_playable.png with minimum -1, maximum 80 and water level 0. Press Return after each number.
  4. Import the towns Nederland_45_towns_starter_industries, save the map and start a game.

Good to know

  • This is a map kit, not a finished save: you import it in the Map Editor, so it needs access to your game files (Windows, Mac, Linux).
  • The whole country is squeezed onto one 16 km map, about 22 to 1, so towns sit close together and distances are short.
  • The coast is drawn along the national border and is not the real coastline. Everything outside it is sea.
  • Town sizes are relative, from population data of different years. Starter industries are placed by hand as game design.
  • No roads or rails are included. The towns are placed; you connect them.

Build scripts and heightmaps for all of these maps: https://github.com/aimantas/tf3-country-maps

Made by Aimantas. More at aimantas.com.

Map data (c) OpenStreetMap contributors (ODbL). Terrain from Mapzen Terrain Tiles, including EU-DEM (Copernicus). Full notices in ATTRIBUTION.md.

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