mod.io · Mod 6496534
Ogg's Exoplanets: Frontier Colony Worlds
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Beschreibung
[WORK IN PROGRESS] This mod is currently a work in progress and under active development.
New planet. Same old Monday morning traffic.
Humanity has finally settled the stars! Just like nineteenth-century pioneers stamped names like Cairo, Paris, Moscow, and Milan onto the Illinois prairie and built the exact same brick houses and railroad depots they remembered from back home, our interstellar colonists have unpacked their earthly blueprints on a brand-new frontier. The locomotives, delivery trucks, and cargo ships might look a little dated for deep-space settlers, but a colony builds with what it brought in the hold.
As a frontier transport entrepreneur, your job hasn't changed: whether the local river runs with liquid amber hydrocarbon, the forests glow electric cobalt, or the pastures bloom with magenta moss, those settlers still need their grain hauled, their bricks delivered, and their buses running on time.
14 Selectable Exoplanet & Moon Cards in the Free Game Menu (7 Classic + 7 [Xeno] Mutant Flora):
• Zeblar 3 & Zeblar 3 [Xeno] (Default: Continental Basins) — Faded crimson skies over yellow sulfur seas, pale sulfur clouds & snow, cobalt-to-violet lowlands, and rust-crimson highlands.
• Crameri Batlow & Crameri Batlow [Xeno] (Default: Volcanic Archipelago) — Bioluminescent cyan seas, cobalt-teal steppes, emerald moss forests, and golden-amber volcanic island peaks.
• Hiroshige Prime & Hiroshige Prime [Xeno] (Default: Mesa & Canyon Badlands) — Amber-coral hydrocarbon rivers cutting through golden sulfur shores, cobalt canyon basins, and crimson-rust mesa plateaus.
• Viridis 4 & Viridis 4 [Xeno] (Default: Glacial Fjords & Swamps) — Acid-emerald seas and mint skies above bioluminescent teal fjords, deep indigo marshes, and violet-orange alien flora.
• Oklab Sunset & Oklab Sunset [Xeno] (Default: Continental Basins) — Warm amber skies and hydrocarbon seas bordering violet-magenta fungal plains and crimson highlands.
• Lunar Mare & Lunar Mare [Xeno] (Default: Lunar Boulder & Monolith Fields) — Airless charcoal-black mare basalt, dusty beige regolith, stark white crater ejecta, still frozen crater ice, and 100% rescaled boulder & monolith fields.
• Random Exoplanet & Random Exoplanet [Xeno] (Default: Random Alien Topology) — Rolls a fresh alien world every game from 17 curated open-source palettes (or lock in your favorite palette, sky tint, and frozen crater ice in Mod Options!).
6 Selectable Terrain Generator Presets on Every Planet (with 9-Step Water Level Slider):
• Continental Basins — Rolling river valleys, lakes, and highland ridges.
• Mesa & Canyon Badlands — Stratified canyons, dry tablelands, and winding river gorges.
• Volcanic Archipelago — Island chains, coastal atolls, and rough ocean swells.
• Glacial Fjords & Swamps — Deep coastal fjords, braided marshlands, and steep crags.
• Random Alien Topology (Mixed) — Shuffles heightmap landform stamps and cross-climate flora across all 4 base climates.
• Lunar Boulder & Monolith Fields (100% Lithic) — Airless cratered plateaus and sinuous rilles populated exclusively with rescaled boulders, monoliths, and stone clusters.
Curated Open-Source Palettes & Compatibility:
• 17 Scientific & Artistic Palettes from Fabio Crameri's Scientific Colour Maps (Batlow, Plasma, Roma, Buda, Hawaii), Blake Robert Mills's MetBrewer (Hiroshige, Redon, VanGogh1, Kandinsky), CARTOColors (Sunset, TealGrn, PurpOr), nice-color-palettes (Cyber Nebula, Crimson Lagoon, Golden Spore), and Lunar Mare.
• Pairs naturally with Ogg's Authentic Town Names (so your alien colonies carry real-world Earth heritage names!) and Ogg's Sensible Geography. Vanilla Earth climates remain 100% untouched.
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