mod.io · Mod 6500678
SJ Cargo Info Tweaks Station-Line
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Beschreibung
Big update, for overlays and warehouses please subscribe to https://mod.io/g/transportfever3/m/sj-advanced-cargo-satisfaction-overlay, https://mod.io/g/transportfever3/m/sj-advanced-cargo-flow-overlay & https://mod.io/g/transportfever3/m/sj-advanced-warehouse-ui!
I will be breaking out larger features to be maintained and optimized separately. Smaller updates and tweaks will still remain here. Follow https://mod.io/g/transportfever3/c/sj-tf3-tweaks#mods for all my mods. Thank you for your understanding!
Notes:
- The warehouse window features have moved to SJ Advanced Warehouse UI: https://mod.io/g/transportfever3/m/sj-advanced-warehouse-ui Subscribe to keep empty filtered cargo at 0/500 in the Stocks card. It also adds arrows to where a warehouse's cargo goes.
- The Cargo Satisfaction view (numpad 7) has moved to SJ Advanced Cargo Satisfaction Overlay: https://mod.io/g/transportfever3/m/sj-advanced-cargo-satisfaction-overlay Everything this mod showed there, much faster: about twice the frame rate of the stock view with Road Detail and Warehouse Detail off. Boxes go to stations built for cargo or on a cargo line; a checkbox adds the rest.
- The Cargo Flow building detail (numpad 6) is now SJ Advanced Cargo Flow Overlay: https://mod.io/g/transportfever3/m/sj-advanced-cargo-flow-overlay
- Cards and badges still here have improved performance.
Adds cargo information to the Lines window and to station windows. Each part can be switched on or off in the mod's settings, which are grouped by the view they change.
Lines window
- Vehicle load in list. Each vehicle in the list shows what it is carrying: a cargo icon and the count. Hover for load and capacity per cargo.
- Vehicle load on map. While you manage a line, its vehicles show their load on the map, as they do when the line is selected.
- With SJ Advanced Line View installed, that mod draws the Lines window instead: it has all of this, plus stop and vehicle lengths.
Station window
- Consumption card. The cargo supplied and demanded per year in the station's catchment area, with one row for industries and one for town buildings.
Warehouse window
- Moved to SJ Advanced Warehouse UI: empty filtered cargo shown as 0/500, and arrows to where a warehouse's cargo goes.
Cargo view (numpad 7)
- Moved to SJ Advanced Cargo Satisfaction Overlay, which has station and building detail, build mode and more: https://mod.io/g/transportfever3/m/sj-advanced-cargo-satisfaction-overlay
Cargo Flow view (numpad 6)
- Moved to SJ Advanced Cargo Flow Overlay: what each town building receives, combined into groups when zoomed out.
General
- Numbers. Rounded, as in the game's windows, or Exact (one decimal).
- Mod conflict awareness. When another active mod already shows the same thing, this mod leaves it to that one. Known: Line Manager Plus, whose "Vehicle list: current cargo" column replaces our vehicle load in the list.
Patch notes
English, Deutsch, Español, Français, Italiano, 日本語, 한국어, Nederlands, Polski, Português (Brasil), Русский, 简体中文, 繁體中文
- Revision 6: translated into the game's 13 languages, and the settings are dropdowns.
- Revision 5: the warehouse window features moved to SJ Advanced Warehouse UI.
- Revision 4: cargo views moved to the SJ Advanced overlays. Warehouses show empty filtered cargo as 0/max.
- Revision 3: fixed a freeze with Supply Gap Overview. Works alongside other mods that change the same views. Faster cargo views. Roads, beacons, catchment areas and warehouses can be switched off.
- Revision 2: mod conflict awareness (Line Manager Plus). Consumption card split into Industry and Town. Station and building detail in the cargo views. Settings grouped by view.
- Revision 1: first release: vehicle load in the Lines window and on the map, and the station catchment card.
Help with the translations
Please help me test the new languages: comment on mod.io if you have language corrections.
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