TF3TF3 Mod PortalTransport Fever 3 · erweitert um Community-Checks
mod.io · Mod 6502078

British Rail Economy and Realism

von Crumpet9162Version 1.0Aktualisiert 14.11.202623,9 MiB
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Beschreibung

British railway economics for Transport Fever 3. Have you ever wanted to detail your Transport Fever world but still play the economy, with sandbox turned off? Do you find that the vanilla game gives you no incentive to run first-class carriages, or to finally treat your passengers to a Class 91 and Mk4 carriages instead of the cheap and cheerful Pacer? Do you enjoy placing signal boxes, but find no compelling gameplay reason to do so? This mod gives you a real gameplay reason to do all that detailing, and to run your railway through the Railway Mania, the Grouping, nationalisation, Beeching and privatisation to the modern day. You'll battle the motorways, the shareholders, the government and the unions while you expand your empire. THE COMPANY - Shares and dividends, with shareholders who revolt if the price halves or the dividend stops; credit rating and debentures. - Wage rounds every April: pay the claim, offer less or push a productivity deal, and risk the national strikes. - Era events, fuel prices and government grants, from the Panic of 1847 to COVID. - Franchises after privatisation, with service targets to meet. - A yearly report and accounts, with a chairman's statement. PASSENGERS - Comfort by coach type: four-wheelers and Pacers at the bottom, Mk3, Mk4 and sleepers near the top, first class a step above. Passengers notice. - Express supplements, sleepers, Pullman and Motorail (1955-2005), with holidaymakers' cars carried to the resorts. - Football specials, seaside excursions and summer tourism to resort towns. - The Royal Train and the Royal Warrant. - Marketing campaigns, and competition from buses, cars and the motorways. MAIL AND PARCELS - Post boxes, post offices and sorting offices; Sorted Mail, Parcels and Newspapers as cargo. - Travelling Post Offices and lineside mail exchange apparatus. - Post Office contracts and newspaper trains. INFRASTRUCTURE - Signal boxes: new signals and level crossings need a box in range. Mechanical boxes, panel boxes from 1950 and power signal boxes from 1960. - Permanent way and supplies depots: keep coal, fuel, stone, steel and planks stocked to cut running and track costs. - Railway research at your works: superheating, diesel prototypes, power signalling, 25 kV electrification, the HST and InterCity, each in its era. - A monthly maintenance survey: trains without a depot to look after them get dearer to run. PROPERTY AND BUSINESS - Station buffets, bookstalls, parcels offices, hotels and car parks, earning from your stations' footfall. - Railway estates (Metro-land), works towns, railway docks, private sidings, colliery and industry stakes. RUN IT YOUR WAY - Everything is run from the Railway Office window (toolbar, top left): accounts, decisions, contracts, shares, news and settings. - Every feature is a module you can switch off. Presets: Historical, Relaxed, Light touch or Custom. - Building looks: give the mod's buildings any model you have installed, from the base game or another mod. - Works in new and existing games. REQUIREMENTS AND NOTES - No other mod is needed. The buildings are the mod's own models. Other creators' British assets are recognised as functional assets when you have them installed, never required. - The screenshots come from games with other mods installed: the trains, level crossings and some stations, the mod is set up so you can choose your own models for its new buildings. LICENCE - All rights reserved. You may download and play this mod, change its settings, share your saves and show it in videos. You may not copy, modify, re-upload or redistribute it, or any part of it, without permission. See LICENCE.md in the mod folder.

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