Eagle Island - 1941 Start
Beschreibung
Update: I corrected mod dependencies. Removed Deluxe Edition dependency. Removed unused asset packs. Everything should work easier. I'm sorry for any confusion this may have caused.
Welcome to Eagle Island, one of the last great American frontiers! This wild and harsh land has long been inhabited by the Eek people, who survived on the wild fish and game found in the lakes, rivers and bays. Russian settlers found and settled the island in the 19th century, hunting and trading furs. More recently, starting in 1901, American frontiersmen have brought their families to this wild outpost to seek their fortunes. The land is harsh, but it is also rich and beautiful, and loves those who love her.
The people of Eagle Island contributed greatly to the war effort in 1914, and now that time has come once more. Japanese naval incursions threaten the peaceful waters of the North Pacific, and Europe is already in flames. It's time for the Pioneers of this land to once more step up and use the raw resources of their homeland to defend Liberty and the American way of life.
This map was created using Terra2Fever3's height map import system.
Mods required are:
> Coal Power Plant
> Import Export Facilities
> Military Production
> MZ Assets
> Fence Assets
I highly recommend using Realistic Environment Pro (REP) with this mod, as I created the landscapes to shine in both summer and the deepest winter. Seriously, it's an amazing graphical improvement, I cannot recommend it more.
This map is a Megalomaniac heightmap of Attu Island, with my own variations in geography. Villages are tiny or small, and everything is far apart. The land is large and wild. Because of the remoteness of this area, all residential areas also have demands that need to be filled. Namely, one food item and one fuel item. These are simple to deliver, as they're mostly chosen from nearby industries. This should help boost early-game income and help with increased maintenance costs. It also means that you'll gather a greater profit to bridge that gap, as all settlements are small or tiny.
If you're looking to reflect more realistic Alaskan economics and culture, I would make the following changes to the gameplay settings:
> Vehicle Maintenance Effect: High
> Industry Target Density: sparse**
> Happiness Sensitivity: Low
> Delivery Sensitivity: Very Low or Off
> Vehicle & Infrastructure Costs: 125 %
> (if using REP) weather effects: harsh
** In addition to these changes, I would strongly recommend using the Industry Control mod to limit or restrict new industries. Otherwise, you'll likely end up with 7,231 oil rigs within a decade.
Finally, I have included a platform in the far corner for some import/export opportunities. Exports are mostly canned food and fish, and can accept 1200 annually. Imports are 100/yr of very small supply of automobiles, tools, etc. This should reflect the relationship Alaskan islands in the real world have with the mainland, but it won't be enough to fully build your economy. For that, you'll need to grow domestic industries.
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