Asset Placer
Unlocks all game assets from towns to be placed freely.
Bitte den ModManager zuerst starten. Die enthaltenen Mods werden anschließend gemeinsam zur Installation angeboten.
A, probably, very short list of the mods I am using in my first Transport Fever 3 Lets Play series.
If there are any mods which have not been set up to allow their addition to a collection I will identify them here:
Unlocks all game assets from towns to be placed freely.
Places more signals of the same type along the track at a chosen distance.
British Gated Level Crossing, for single or double track and roads with up to 6 lanes total.
64 Pullman coaches across 8 liveries and 8 body types available in 1906
64 Pullman coaches across 8 liveries and 8 body types available in 1913
Edit building names in the object information window, just like how you edit the title of other objects. Hover over the building to see the name just like othe…
Freely placeable castle/ruin as decoration.
Adds additional buses from TF2 after 1900.
Adds additional european rolling stock from TF2.
Adds additional ships from TF2 after 1900.
Adds additional trams from TF2 after 1900.
Adds additional trucks from TF2 after 1900.
Custom overlays background colors that will save your eyes.
Adds additional early European vehicles from Transport Fever 2.
Adds additional early buses and trucks from Transport Fever 2.
Adds additional early trams from Transport Fever 2.
Adds additional early passenger wagons from Transport Fever 2.
Draw 89 decorative fence, hedge and wall choices with adjustable height and span.
A UK style semaphore signal.
Sydney Trains whistle sign representations that automatically sound approaching trains' horns.
Builds additional parallel tracks next to the track you draw.
The next towns ahead by REAL road distance -- only what is down this road, the capital crowned, in your km or miles. Four eras, and it fills itself.
WELCOME TO your town -- by name, with its population, kept up to date as it grows -- and SEE YOU SOON across the road for the drivers leaving. Four eras. It po…
German advance signs Pt.1 (438, 439, 449-50): configurable arrows, destinations and extra panels.
German direction signs Pt.2: four colours and post types, custom destinations, route numbers and symbols.
Move or copy road, rail, ship and helicopter facilities with preserved line assignments, controller support and optional pickup removal.
Sticky notes on the map: pin a note anywhere, list them all and jump to each one.
Changes distance into meters while retaining speeds in mph.
Hover over a car in the vehicle replace window to see what it is.